Merge branch 'dev' of https://github.com/MoFox-Studio/MoFox-Core into dev
This commit is contained in:
@@ -121,7 +121,7 @@ async def conversation_loop(
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except asyncio.CancelledError:
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logger.info(f" [生成器] stream={stream_id[:8]}, 被取消")
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break
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except Exception as e: # noqa: BLE001
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except Exception as e:
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logger.error(f" [生成器] stream={stream_id[:8]}, 出错: {e}")
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await asyncio.sleep(5.0)
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@@ -151,10 +151,10 @@ async def run_chat_stream(
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# 创建生成器
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tick_generator = conversation_loop(
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stream_id=stream_id,
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get_context_func=manager._get_stream_context, # noqa: SLF001
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calculate_interval_func=manager._calculate_interval, # noqa: SLF001
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flush_cache_func=manager._flush_cached_messages_to_unread, # noqa: SLF001
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check_force_dispatch_func=manager._needs_force_dispatch_for_context, # noqa: SLF001
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get_context_func=manager._get_stream_context,
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calculate_interval_func=manager._calculate_interval,
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flush_cache_func=manager._flush_cached_messages_to_unread,
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check_force_dispatch_func=manager._needs_force_dispatch_for_context,
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is_running_func=lambda: manager.is_running,
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)
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@@ -162,13 +162,13 @@ async def run_chat_stream(
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async for tick in tick_generator:
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try:
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# 获取上下文
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context = await manager._get_stream_context(stream_id) # noqa: SLF001
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context = await manager._get_stream_context(stream_id)
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if not context:
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continue
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# 并发保护:检查是否正在处理
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if context.is_chatter_processing:
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if manager._recover_stale_chatter_state(stream_id, context): # noqa: SLF001
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if manager._recover_stale_chatter_state(stream_id, context):
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logger.warning(f" [驱动器] stream={stream_id[:8]}, 处理标志残留已修复")
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else:
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logger.debug(f" [驱动器] stream={stream_id[:8]}, Chatter正在处理,跳过此Tick")
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@@ -182,7 +182,7 @@ async def run_chat_stream(
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# 更新能量值
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try:
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await manager._update_stream_energy(stream_id, context) # noqa: SLF001
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await manager._update_stream_energy(stream_id, context)
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except Exception as e:
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logger.debug(f"更新能量失败: {e}")
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@@ -191,7 +191,7 @@ async def run_chat_stream(
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try:
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async with manager._processing_semaphore:
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success = await asyncio.wait_for(
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manager._process_stream_messages(stream_id, context), # noqa: SLF001
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manager._process_stream_messages(stream_id, context),
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global_config.chat.thinking_timeout,
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)
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except asyncio.TimeoutError:
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@@ -209,7 +209,7 @@ async def run_chat_stream(
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except asyncio.CancelledError:
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raise
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except Exception as e: # noqa: BLE001
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except Exception as e:
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logger.error(f" [驱动器] stream={stream_id[:8]}, 处理Tick时出错: {e}")
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manager.stats["total_failures"] += 1
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@@ -222,7 +222,7 @@ async def run_chat_stream(
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if context and context.stream_loop_task:
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context.stream_loop_task = None
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logger.debug(f" [驱动器] stream={stream_id[:8]}, 清理任务记录")
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except Exception as e: # noqa: BLE001
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except Exception as e:
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logger.debug(f"清理任务记录失败: {e}")
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@@ -110,10 +110,10 @@ class MessageManager:
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if not (context.stream_loop_task and not context.stream_loop_task.done()):
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# 异步启动驱动器任务;避免在高并发下阻塞消息入队
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await stream_loop_manager.start_stream_loop(stream_id)
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# 检查并处理消息打断
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await self._check_and_handle_interruption(chat_stream, message)
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# 入队消息
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await chat_stream.context.add_message(message)
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@@ -1,8 +1,8 @@
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import os
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import shutil
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import sys
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import typing
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import types
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import typing
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from datetime import datetime
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from pathlib import Path
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from typing import Any, get_args, get_origin
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@@ -30,8 +30,8 @@ from src.config.official_configs import (
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ExperimentalConfig,
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ExpressionConfig,
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InnerConfig,
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LogConfig,
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KokoroFlowChatterConfig,
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LogConfig,
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LPMMKnowledgeConfig,
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MemoryConfig,
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MessageBusConfig,
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@@ -515,7 +515,7 @@ class Config(ValidatedConfigBase):
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)
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@property
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def MMC_VERSION(self) -> str: # noqa: N802
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def MMC_VERSION(self) -> str:
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return MMC_VERSION
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@@ -66,6 +66,13 @@ class LongTermMemoryManager:
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self._similar_memory_cache: dict[str, list[Memory]] = {}
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self._cache_max_size = 100
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# 错误/重试统计与配置
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self._max_process_retries = 2
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self._retry_backoff = 0.5
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self._total_processed = 0
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self._failed_single_memory_count = 0
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self._retry_attempts = 0
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logger.info(
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f"长期记忆管理器已创建 (batch_size={batch_size}, "
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f"search_top_k={search_top_k}, decay_factor={long_term_decay_factor:.2f})"
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@@ -202,6 +209,10 @@ class LongTermMemoryManager:
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else:
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result["failed_count"] += 1
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# 更新全局计数
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self._total_processed += result["processed_count"]
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self._failed_single_memory_count += result["failed_count"]
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# 处理完批次后,批量生成embeddings
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await self._flush_pending_embeddings()
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@@ -217,26 +228,45 @@ class LongTermMemoryManager:
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Returns:
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处理结果或None(如果失败)
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"""
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try:
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# 步骤1: 在长期记忆中检索相似记忆
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similar_memories = await self._search_similar_long_term_memories(stm)
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# 增加重试机制以应对 LLM/执行的临时失败
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attempt = 0
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last_exc: Exception | None = None
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while attempt <= self._max_process_retries:
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try:
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# 步骤1: 在长期记忆中检索相似记忆
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similar_memories = await self._search_similar_long_term_memories(stm)
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# 步骤2: LLM 决策如何更新图结构
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operations = await self._decide_graph_operations(stm, similar_memories)
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# 步骤2: LLM 决策如何更新图结构
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operations = await self._decide_graph_operations(stm, similar_memories)
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# 步骤3: 执行图操作
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success = await self._execute_graph_operations(operations, stm)
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# 步骤3: 执行图操作
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success = await self._execute_graph_operations(operations, stm)
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if success:
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return {
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"success": True,
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"operations": [op.operation_type for op in operations]
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}
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return None
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if success:
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return {
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"success": True,
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"operations": [op.operation_type for op in operations]
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}
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except Exception as e:
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logger.error(f"处理短期记忆 {stm.id} 失败: {e}")
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return None
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# 如果执行返回 False,视为一次失败,准备重试
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last_exc = RuntimeError("_execute_graph_operations 返回 False")
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raise last_exc
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except Exception as e:
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last_exc = e
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attempt += 1
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if attempt <= self._max_process_retries:
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self._retry_attempts += 1
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backoff = self._retry_backoff * attempt
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logger.warning(
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f"处理短期记忆 {stm.id} 时发生可恢复错误,重试 {attempt}/{self._max_process_retries},等待 {backoff}s: {e}"
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)
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await asyncio.sleep(backoff)
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continue
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# 超过重试次数,记录失败并返回 None
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logger.error(f"处理短期记忆 {stm.id} 最终失败: {last_exc}")
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self._failed_single_memory_count += 1
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return None
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async def _search_similar_long_term_memories(
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self, stm: ShortTermMemory
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@@ -648,15 +648,15 @@ class ShortTermMemoryManager:
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else:
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low_importance_memories.append(mem)
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# 如果低重要性记忆数量超过了上限(说明积压严重)
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# 我们需要清理掉一部分,而不是转移它们
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if len(low_importance_memories) > self.max_memories:
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# 如果总体记忆数量超过了上限,优先清理低重要性最早创建的记忆
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if len(self.memories) > self.max_memories:
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# 目标保留数量(降至上限的 90%)
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target_keep_count = int(self.max_memories * 0.9)
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num_to_remove = len(low_importance_memories) - target_keep_count
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# 需要删除的数量(从当前总数降到 target_keep_count)
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num_to_remove = len(self.memories) - target_keep_count
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if num_to_remove > 0:
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# 按创建时间排序,删除最早的
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if num_to_remove > 0 and low_importance_memories:
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# 按创建时间排序,删除最早的低重要性记忆
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low_importance_memories.sort(key=lambda x: x.created_at)
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to_remove = low_importance_memories[:num_to_remove]
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@@ -664,7 +664,7 @@ class ShortTermMemoryManager:
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remove_ids = {mem.id for mem in to_remove}
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self.memories = [mem for mem in self.memories if mem.id not in remove_ids]
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for mem_id in remove_ids:
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del self._memory_id_index[mem_id]
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self._memory_id_index.pop(mem_id, None)
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self._similarity_cache.pop(mem_id, None)
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logger.info(
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@@ -675,6 +675,16 @@ class ShortTermMemoryManager:
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# 触发保存
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asyncio.create_task(self._save_to_disk())
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# 优先返回高重要性候选
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if candidates:
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return candidates
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# 如果没有高重要性候选但总体超过上限,返回按创建时间最早的低重要性记忆作为后备转移候选
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if len(self.memories) > self.max_memories:
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needed = len(self.memories) - self.max_memories + 1
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low_importance_memories.sort(key=lambda x: x.created_at)
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return low_importance_memories[:needed]
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return candidates
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async def clear_transferred_memories(self, memory_ids: list[str]) -> None:
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@@ -140,7 +140,7 @@ class PokeAction(BaseAction):
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# === 基本信息(必须填写)===
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action_name = "poke_user"
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action_description = "可以让你戳其他用户,为互动增添一份小小的乐趣。"
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action_description = "戳一戳其他用户。这是一个需要谨慎使用的互动方式,默认只戳一次。群聊中应当克制使用,私聊中可以适当主动。"
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activation_type = ActionActivationType.ALWAYS
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parallel_action = True
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@@ -148,17 +148,48 @@ class PokeAction(BaseAction):
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action_parameters: ClassVar[dict] = {
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"user_name": "需要戳一戳的用户的名字 (可选)",
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"user_id": "需要戳一戳的用户的ID (可选,优先级更高)",
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"times": "需要戳一戳的次数 (默认为 1)",
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"times": "需要戳一戳的次数 (默认为 1,最多3次)",
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}
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action_require: ClassVar[list] = ["当需要戳某个用户时使用", "当你想提醒特定用户时使用"]
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action_require: ClassVar[list] = [
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"用户明确要求戳某人时必须使用",
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"私聊场景:可以在适当的互动时机主动使用(如回应戳一戳、俏皮互动等)",
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"群聊场景:应当非常克制,仅在用户明确要求或有充分理由时才使用",
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]
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llm_judge_prompt = """
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判定是否需要使用戳一戳动作的条件:
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1. **互动时机**: 这是一个有趣的互动方式,可以在想提醒某人,或者单纯想开个玩笑时使用。
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2. **用户请求**: 当用户明确要求使用戳一戳时。
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3. **上下文需求**: 当上下文明确需要你戳一个或多个人时。
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4. **频率与情绪**: 如果最近已经戳过,或者感觉对方情绪不高,请避免使用,不要打扰到别人哦。
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请根据上述规则,回答“是”或“否”。
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**必须遵守的严格规则:**
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1. **用户明确要求**: 当用户明确说"戳XX"、"戳一下XX"等直接指令时,必须使用。
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2. **群聊场景(非常克制)**:
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- 群聊中应当非常谨慎,避免在公共场合频繁打扰他人
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- 仅在以下情况考虑使用:用户明确要求、需要紧急提醒某人、或有特别充分的互动理由
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- 如果最近已经在群里戳过任何人,必须回答"否"
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- 群聊中不要随意主动使用,除非有明确必要性
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3. **私聊场景(可以主动)**:
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- 私聊中可以更加主动和俏皮
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- 在以下情况可以使用:回应对方的戳一戳、轻松愉快的互动氛围、想要增添趣味时
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- 但如果最近已经戳过对方,应避免频繁使用
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4. **频率限制(重要)**:
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- 如果最近已经戳过同一个人,必须回答"否"
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- 默认只戳一次,不要多次戳别人(除非用户明确要求多次)
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- 注意对方的情绪反应,如果对方看起来不高兴或不想被打扰,必须回答"否"
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5. **禁止情况**:
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- 对方情绪低落、生气、不耐烦时,严禁使用
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- 严肃的对话场景中,严禁使用
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- 刚刚戳过的情况下,严禁再次使用
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**判断逻辑**:
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- 首先判断是群聊还是私聊
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- 群聊:除非用户明确要求或有特殊必要性,否则回答"否"
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- 私聊:可以在合适的互动氛围中主动使用,但要注意频率
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- 检查是否最近已经戳过,如果是则回答"否"
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- 评估对方情绪和对话氛围是否适合
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请严格根据上述规则,仅回答"是"或"否"。
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"""
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associated_types: ClassVar[list[str]] = ["text"]
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Reference in New Issue
Block a user