refactor: 重构情绪管理器

This commit is contained in:
Oct-autumn
2025-05-08 23:56:28 +08:00
parent 46d15b1fe7
commit a1fbff1d6b
14 changed files with 379 additions and 391 deletions

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@@ -87,7 +87,7 @@ class AsyncTaskManager:
if not issubclass(task.__class__, AsyncTask):
raise TypeError(f"task '{task.__class__.__name__}' 必须是继承 AsyncTask 的子类")
with self._lock: # 由于可能需要await等待任务完成所以需要加异步锁
async with self._lock: # 由于可能需要await等待任务完成所以需要加异步锁
if task.task_name in self.tasks:
logger.warning(f"已存在名称为 '{task.task_name}' 的任务,正在尝试取消并替换")
self.tasks[task.task_name].cancel() # 取消已存在的任务
@@ -120,7 +120,7 @@ class AsyncTaskManager:
"""
终止所有任务并等待它们完成该方法会阻塞其它尝试add_task()的操作)
"""
with self._lock: # 由于可能需要await等待任务完成所以需要加异步锁
async with self._lock: # 由于可能需要await等待任务完成所以需要加异步锁
# 设置中止标志
self.abort_flag.set()
# 取消所有任务

296
src/manager/mood_manager.py Normal file
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@@ -0,0 +1,296 @@
import asyncio
import math
import time
from dataclasses import dataclass
from typing import Dict, Tuple
from ..config.config import global_config
from ..common.logger_manager import get_logger
from ..manager.async_task_manager import AsyncTask
from ..individuality.individuality import Individuality
logger = get_logger("mood")
@dataclass
class MoodState:
valence: float
"""愉悦度 (-1.0 到 1.0)-1表示极度负面1表示极度正面"""
arousal: float
"""唤醒度 (-1.0 到 1.0)-1表示抑制1表示兴奋"""
text: str
"""心情的文本描述"""
@dataclass
class MoodChangeHistory:
valence_direction_factor: int
"""愉悦度变化的系数(正为增益,负为抑制)"""
arousal_direction_factor: int
"""唤醒度变化的系数(正为增益,负为抑制)"""
class MoodUpdateTask(AsyncTask):
def __init__(self):
super().__init__(
task_name="Mood Update Task",
wait_before_start=global_config.mood_update_interval,
run_interval=global_config.mood_update_interval,
)
# 从配置文件获取衰减率
self.decay_rate_valence: float = 1 - global_config.mood_decay_rate
"""愉悦度衰减率"""
self.decay_rate_arousal: float = 1 - global_config.mood_decay_rate
"""唤醒度衰减率"""
self.last_update = time.time()
"""上次更新时间"""
async def run(self):
current_time = time.time()
time_diff = current_time - self.last_update
agreeableness_factor = 1 # 宜人性系数
agreeableness_bias = 0 # 宜人性偏置
neuroticism_factor = 0.5 # 神经质系数
# 获取人格特质
personality = Individuality.get_instance().personality
if personality:
# 神经质:影响情绪变化速度
neuroticism_factor = 1 + (personality.neuroticism - 0.5) * 0.4
agreeableness_factor = 1 + (personality.agreeableness - 0.5) * 0.4
# 宜人性:影响情绪基准线
if personality.agreeableness < 0.2:
agreeableness_bias = (personality.agreeableness - 0.2) * 0.5
elif personality.agreeableness > 0.8:
agreeableness_bias = (personality.agreeableness - 0.8) * 0.5
else:
agreeableness_bias = 0
# 分别计算正向和负向的衰减率
if mood_manager.current_mood.valence >= 0:
# 正向情绪衰减
decay_rate_positive = self.decay_rate_valence * (1 / agreeableness_factor)
valence_target = 0 + agreeableness_bias
new_valence = valence_target + (mood_manager.current_mood.valence - valence_target) * math.exp(
-decay_rate_positive * time_diff * neuroticism_factor
)
else:
# 负向情绪衰减
decay_rate_negative = self.decay_rate_valence * agreeableness_factor
valence_target = 0 + agreeableness_bias
new_valence = valence_target + (mood_manager.current_mood.valence - valence_target) * math.exp(
-decay_rate_negative * time_diff * neuroticism_factor
)
# Arousal 向中性0回归
arousal_target = 0
new_arousal = arousal_target + (mood_manager.current_mood.arousal - arousal_target) * math.exp(
-self.decay_rate_arousal * time_diff * neuroticism_factor
)
mood_manager.set_current_mood(new_valence, new_arousal)
self.last_update = current_time
class MoodPrintTask(AsyncTask):
def __init__(self):
super().__init__(
task_name="Mood Print Task",
wait_before_start=60,
run_interval=60,
)
async def run(self):
# 打印当前心情
logger.info(
f"愉悦度: {mood_manager.current_mood.valence:.2f}, "
f"唤醒度: {mood_manager.current_mood.arousal:.2f}, "
f"心情: {mood_manager.current_mood.text}"
)
class MoodManager:
# TODO: 改进,使用具有实验支持的新情绪模型
EMOTION_FACTOR_MAP: Dict[str, Tuple[float, float]] = {
"开心": (0.21, 0.6),
"害羞": (0.15, 0.2),
"愤怒": (-0.24, 0.8),
"恐惧": (-0.21, 0.7),
"悲伤": (-0.21, 0.3),
"厌恶": (-0.12, 0.4),
"惊讶": (0.06, 0.7),
"困惑": (0.0, 0.6),
"平静": (0.03, 0.5),
}
"""
情绪词映射表 {mood: (valence, arousal)}
将情绪描述词映射到愉悦度和唤醒度的元组
"""
EMOTION_POINT_MAP: Dict[Tuple[float, float], str] = {
# 第一象限:高唤醒,正愉悦
(0.5, 0.4): "兴奋",
(0.3, 0.6): "快乐",
(0.2, 0.3): "满足",
# 第二象限:高唤醒,负愉悦
(-0.5, 0.4): "愤怒",
(-0.3, 0.6): "焦虑",
(-0.2, 0.3): "烦躁",
# 第三象限:低唤醒,负愉悦
(-0.5, -0.4): "悲伤",
(-0.3, -0.3): "疲倦",
(-0.4, -0.7): "疲倦",
# 第四象限:低唤醒,正愉悦
(0.2, -0.1): "平静",
(0.3, -0.2): "安宁",
(0.5, -0.4): "放松",
}
"""
情绪文本映射表 {(valence, arousal): mood}
将量化的情绪状态元组映射到文本描述
"""
def __init__(self):
self.current_mood = MoodState(
valence=0.0,
arousal=0.0,
text="平静",
)
"""当前情绪状态"""
self.mood_change_history: MoodChangeHistory = MoodChangeHistory(
valence_direction_factor=0,
arousal_direction_factor=0,
)
"""情绪变化历史"""
self._lock = asyncio.Lock()
"""异步锁,用于保护线程安全"""
def set_current_mood(self, new_valence: float, new_arousal: float):
"""
设置当前情绪状态
:param new_valence: 新的愉悦度
:param new_arousal: 新的唤醒度
"""
# 限制范围
self.current_mood.valence = max(-1.0, min(new_valence, 1.0))
self.current_mood.arousal = max(-1.0, min(new_arousal, 1.0))
closest_mood = None
min_distance = float("inf")
for (v, a), text in self.EMOTION_POINT_MAP.items():
# 计算当前情绪状态与每个情绪文本的欧氏距离
distance = math.sqrt((self.current_mood.valence - v) ** 2 + (self.current_mood.arousal - a) ** 2)
if distance < min_distance:
min_distance = distance
closest_mood = text
if closest_mood:
self.current_mood.text = closest_mood
def update_current_mood(self, valence_delta: float, arousal_delta: float):
"""
根据愉悦度和唤醒度变化量更新当前情绪状态
:param valence_delta: 愉悦度变化量
:param arousal_delta: 唤醒度变化量
"""
# 计算连续增益/抑制
# 规则:多次相同方向的变化会有更大的影响系数,反方向的变化会清零影响系数(系数的正负号由变化方向决定)
if valence_delta * self.mood_change_history.valence_direction_factor > 0:
# 如果方向相同,则根据变化方向改变系数
if valence_delta > 0:
self.mood_change_history.valence_direction_factor += 1 # 若为正向,则增加
else:
self.mood_change_history.valence_direction_factor -= 1 # 若为负向,则减少
else:
# 如果方向不同,则重置计数
self.mood_change_history.valence_direction_factor = 0
if arousal_delta * self.mood_change_history.arousal_direction_factor > 0:
# 如果方向相同,则根据变化方向改变系数
if arousal_delta > 0:
self.mood_change_history.arousal_direction_factor += 1 # 若为正向,则增加计数
else:
self.mood_change_history.arousal_direction_factor -= 1 # 若为负向,则减少计数
else:
# 如果方向不同,则重置计数
self.mood_change_history.arousal_direction_factor = 0
# 计算增益/抑制的结果
# 规则:如果当前情绪状态与变化方向相同,则增益;否则抑制
if self.current_mood.valence * self.mood_change_history.valence_direction_factor > 0:
valence_delta = valence_delta * (1.01 ** abs(self.mood_change_history.valence_direction_factor))
else:
valence_delta = valence_delta * (0.99 ** abs(self.mood_change_history.valence_direction_factor))
if self.current_mood.arousal * self.mood_change_history.arousal_direction_factor > 0:
arousal_delta = arousal_delta * (1.01 ** abs(self.mood_change_history.arousal_direction_factor))
else:
arousal_delta = arousal_delta * (0.99 ** abs(self.mood_change_history.arousal_direction_factor))
self.set_current_mood(
new_valence=self.current_mood.valence + valence_delta,
new_arousal=self.current_mood.arousal + arousal_delta,
)
def get_mood_prompt(self) -> str:
"""
根据当前情绪状态生成提示词
"""
base_prompt = f"当前心情:{self.current_mood.text}"
# 根据情绪状态添加额外的提示信息
if self.current_mood.valence > 0.5:
base_prompt += "你现在心情很好,"
elif self.current_mood.valence < -0.5:
base_prompt += "你现在心情不太好,"
if self.current_mood.arousal > 0.4:
base_prompt += "情绪比较激动。"
elif self.current_mood.arousal < -0.4:
base_prompt += "情绪比较平静。"
return base_prompt
def get_arousal_multiplier(self) -> float:
"""
根据当前情绪状态返回唤醒度乘数
"""
if self.current_mood.arousal > 0.4:
multiplier = 1 + min(0.15, (self.current_mood.arousal - 0.4) / 3)
return multiplier
elif self.current_mood.arousal < -0.4:
multiplier = 1 - min(0.15, ((0 - self.current_mood.arousal) - 0.4) / 3)
return multiplier
return 1.0
def update_mood_from_emotion(self, emotion: str, intensity: float = 1.0) -> None:
"""
根据情绪词更新心情状态
:param emotion: 情绪词(如'开心', '悲伤'等位于self.EMOTION_FACTOR_MAP中的键
:param intensity: 情绪强度0.0-1.0
"""
if emotion not in self.EMOTION_FACTOR_MAP:
logger.error(f"[情绪更新] 未知情绪词: {emotion}")
return
valence_change, arousal_change = self.EMOTION_FACTOR_MAP[emotion]
old_valence = self.current_mood.valence
old_arousal = self.current_mood.arousal
old_mood = self.current_mood.text
self.update_current_mood(valence_change, arousal_change) # 更新当前情绪状态
logger.info(
f"[情绪变化] {emotion}(强度:{intensity:.2f}) | 愉悦度:{old_valence:.2f}->{self.current_mood.valence:.2f}, 唤醒度:{old_arousal:.2f}->{self.current_mood.arousal:.2f} | 心情:{old_mood}->{self.current_mood.text}"
)
mood_manager = MoodManager()
"""全局情绪管理器"""