refactor(chat): 移除旧的睡眠管理器模块

删除了位于 `src/chat/message_manager/sleep_manager/` 目录下的整个旧版睡眠管理器。该模块包含了 `sleep_manager`, `wakeup_manager`, `sleep_state` 等多个文件,其功能将被新的实现所取代。

同时,对 `context_manager.py` 中的群聊判断逻辑进行了微调,以适应新的消息结构。
This commit is contained in:
minecraft1024a
2025-10-17 18:57:59 +08:00
committed by Windpicker-owo
parent 0510ce9d55
commit 1b0f9b9449
7 changed files with 1 additions and 795 deletions

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@@ -338,9 +338,7 @@ class SingleStreamContextManager:
# 只有在第一次添加消息时才检测聊天类型,避免后续消息改变类型
if len(self.context.unread_messages) == 1: # 只有这条消息
# 如果消息包含群组信息,则为群聊
if hasattr(message, "chat_info_group_id") and message.chat_info_group_id:
self.context.chat_type = ChatType.GROUP
elif hasattr(message, "chat_info_group_name") and message.chat_info_group_name:
if message.chat_info.group_info:
self.context.chat_type = ChatType.GROUP
else:
self.context.chat_type = ChatType.PRIVATE

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@@ -1,33 +0,0 @@
from src.common.logger import get_logger
# from ..hfc_context import HfcContext
logger = get_logger("notification_sender")
class NotificationSender:
@staticmethod
async def send_goodnight_notification(context): # type: ignore
"""发送晚安通知"""
# try:
# from ..proactive.events import ProactiveTriggerEvent
# from ..proactive.proactive_thinker import ProactiveThinker
# event = ProactiveTriggerEvent(source="sleep_manager", reason="goodnight")
# proactive_thinker = ProactiveThinker(context, context.chat_instance.cycle_processor)
# await proactive_thinker.think(event)
# except Exception as e:
# logger.error(f"发送晚安通知失败: {e}")
@staticmethod
async def send_insomnia_notification(context, reason: str): # type: ignore
"""发送失眠通知"""
# try:
# from ..proactive.events import ProactiveTriggerEvent
# from ..proactive.proactive_thinker import ProactiveThinker
# event = ProactiveTriggerEvent(source="sleep_manager", reason=reason)
# proactive_thinker = ProactiveThinker(context, context.chat_instance.cycle_processor)
# await proactive_thinker.think(event)
# except Exception as e:
# logger.error(f"发送失眠通知失败: {e}")

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@@ -1,291 +0,0 @@
import asyncio
import random
from datetime import datetime, timedelta
from typing import TYPE_CHECKING, Optional
from src.common.logger import get_logger
from src.config.config import global_config
from .notification_sender import NotificationSender
from .sleep_state import SleepContext, SleepState
from .time_checker import TimeChecker
if TYPE_CHECKING:
from .wakeup_manager import WakeUpManager
logger = get_logger("sleep_manager")
class SleepManager:
"""
睡眠管理器,核心组件之一,负责管理角色的睡眠周期和状态转换。
它实现了一个状态机,根据预设的时间表、睡眠压力和随机因素,
在不同的睡眠状态(如清醒、准备入睡、睡眠、失眠)之间进行切换。
"""
def __init__(self):
"""
初始化睡眠管理器。
"""
self.context = SleepContext() # 睡眠上下文,管理所有状态
self.time_checker = TimeChecker() # 时间检查器
self.last_sleep_log_time = 0 # 上次记录睡眠日志的时间戳
self.sleep_log_interval = 35 # 睡眠日志记录间隔(秒)
self._last_fully_slept_log_time: float = 0 # 上次完全进入睡眠状态的时间戳
def get_current_sleep_state(self) -> SleepState:
"""获取当前的睡眠状态。"""
return self.context.current_state
def is_sleeping(self) -> bool:
"""判断当前是否处于正在睡觉的状态。"""
return self.context.current_state == SleepState.SLEEPING
def is_woken_up(self) -> bool:
"""判断当前是否处于被吵醒的状态。"""
return self.context.current_state == SleepState.WOKEN_UP
async def update_sleep_state(self, wakeup_manager: Optional["WakeUpManager"] = None):
"""
更新睡眠状态的核心方法,实现状态机的主要逻辑。
该方法会被周期性调用,以检查并更新当前的睡眠状态。
Args:
wakeup_manager (Optional["WakeUpManager"]): 唤醒管理器,用于获取睡眠压力等上下文信息。
"""
# 如果全局禁用了睡眠系统,则强制设置为清醒状态并返回
if not global_config.sleep_system.enable:
if self.context.current_state != SleepState.AWAKE:
logger.debug("睡眠系统禁用,强制设为 AWAKE")
self.context.current_state = SleepState.AWAKE
return
now = datetime.now()
today = now.date()
# 跨天处理:如果日期变化,重置每日相关的睡眠状态
if self.context.last_sleep_check_date != today:
logger.info(f"新的一天 ({today}),重置睡眠状态。")
self.context.total_delayed_minutes_today = 0
self.context.current_state = SleepState.AWAKE
self.context.sleep_buffer_end_time = None
self.context.last_sleep_check_date = today
self.context.save()
# 检查当前是否处于理论上的睡眠时间段
is_in_theoretical_sleep, activity = self.time_checker.is_in_theoretical_sleep_time(now.time())
# --- 状态机核心处理逻辑 ---
current_state = self.context.current_state
if current_state == SleepState.AWAKE:
if is_in_theoretical_sleep:
self._handle_awake_to_sleep(now, activity, wakeup_manager)
elif current_state == SleepState.PREPARING_SLEEP:
self._handle_preparing_sleep(now, is_in_theoretical_sleep, wakeup_manager)
elif current_state == SleepState.SLEEPING:
self._handle_sleeping(now, is_in_theoretical_sleep, activity, wakeup_manager)
elif current_state == SleepState.INSOMNIA:
self._handle_insomnia(now, is_in_theoretical_sleep)
elif current_state == SleepState.WOKEN_UP:
self._handle_woken_up(now, is_in_theoretical_sleep, wakeup_manager)
def _handle_awake_to_sleep(self, now: datetime, activity: str | None, wakeup_manager: Optional["WakeUpManager"]):
"""处理从“清醒”到“准备入睡”的状态转换。"""
if activity:
logger.info(f"进入理论休眠时间 '{activity}',开始进行睡眠决策...")
else:
logger.info("进入理论休眠时间,开始进行睡眠决策...")
if global_config.sleep_system.enable_flexible_sleep:
# --- 新的弹性睡眠逻辑 ---
if wakeup_manager:
sleep_pressure = wakeup_manager.context.sleep_pressure
pressure_threshold = global_config.sleep_system.flexible_sleep_pressure_threshold
max_delay_minutes = global_config.sleep_system.max_sleep_delay_minutes
buffer_seconds = 0
# 如果睡眠压力低于阈值,则计算延迟时间
if sleep_pressure <= pressure_threshold:
# 压力差,归一化到 (0, 1]
pressure_diff = (pressure_threshold - sleep_pressure) / pressure_threshold
# 延迟分钟数,压力越低,延迟越长
delay_minutes = int(pressure_diff * max_delay_minutes)
# 确保总延迟不超过当日最大值
remaining_delay = max_delay_minutes - self.context.total_delayed_minutes_today
delay_minutes = min(delay_minutes, remaining_delay)
if delay_minutes > 0:
# 增加一些随机性
buffer_seconds = random.randint(int(delay_minutes * 0.8 * 60), int(delay_minutes * 1.2 * 60))
self.context.total_delayed_minutes_today += buffer_seconds / 60.0
logger.info(f"睡眠压力 ({sleep_pressure:.1f}) 较低,延迟 {buffer_seconds / 60:.1f} 分钟入睡。")
else:
# 延迟额度已用完,设置一个较短的准备时间
buffer_seconds = random.randint(1 * 60, 2 * 60)
logger.info("今日延迟入睡额度已用完,进入短暂准备后入睡。")
else:
# 睡眠压力较高,设置一个较短的准备时间
buffer_seconds = random.randint(1 * 60, 2 * 60)
logger.info(f"睡眠压力 ({sleep_pressure:.1f}) 较高,将在短暂准备后入睡。")
# 发送睡前通知
if global_config.sleep_system.enable_pre_sleep_notification:
asyncio.create_task(NotificationSender.send_goodnight_notification(wakeup_manager.context))
self.context.sleep_buffer_end_time = now + timedelta(seconds=buffer_seconds)
self.context.current_state = SleepState.PREPARING_SLEEP
logger.info(f"进入准备入睡状态,将在 {buffer_seconds / 60:.1f} 分钟内入睡。")
self.context.save()
else:
# 无法获取 wakeup_manager退回旧逻辑
buffer_seconds = random.randint(1 * 60, 3 * 60)
self.context.sleep_buffer_end_time = now + timedelta(seconds=buffer_seconds)
self.context.current_state = SleepState.PREPARING_SLEEP
logger.warning("无法获取 WakeUpManager弹性睡眠采用默认1-3分钟延迟。")
self.context.save()
else:
# 非弹性睡眠模式
if wakeup_manager and global_config.sleep_system.enable_pre_sleep_notification:
asyncio.create_task(NotificationSender.send_goodnight_notification(wakeup_manager.context))
self.context.current_state = SleepState.SLEEPING
def _handle_preparing_sleep(
self, now: datetime, is_in_theoretical_sleep: bool, wakeup_manager: Optional["WakeUpManager"]
):
"""处理“准备入睡”状态下的逻辑。"""
# 如果在准备期间离开了理论睡眠时间,则取消入睡
if not is_in_theoretical_sleep:
logger.info("准备入睡期间离开理论休眠时间,取消入睡,恢复清醒。")
self.context.current_state = SleepState.AWAKE
self.context.sleep_buffer_end_time = None
self.context.save()
# 如果缓冲时间结束,则正式进入睡眠状态
elif self.context.sleep_buffer_end_time and now >= self.context.sleep_buffer_end_time:
logger.info("睡眠缓冲期结束,正式进入休眠状态。")
self.context.current_state = SleepState.SLEEPING
self._last_fully_slept_log_time = now.timestamp()
# 设置一个随机的延迟,用于触发“睡后失眠”检查
delay_minutes_range = global_config.sleep_system.insomnia_trigger_delay_minutes
delay_minutes = random.randint(delay_minutes_range[0], delay_minutes_range[1])
self.context.sleep_buffer_end_time = now + timedelta(minutes=delay_minutes)
logger.info(f"已设置睡后失眠检查,将在 {delay_minutes} 分钟后触发。")
self.context.save()
def _handle_sleeping(
self,
now: datetime,
is_in_theoretical_sleep: bool,
activity: str | None,
wakeup_manager: Optional["WakeUpManager"],
):
"""处理“正在睡觉”状态下的逻辑。"""
# 如果理论睡眠时间结束,则自然醒来
if not is_in_theoretical_sleep:
logger.info("理论休眠时间结束,自然醒来。")
self.context.current_state = SleepState.AWAKE
self.context.save()
# 检查是否到了触发“睡后失眠”的时间点
elif self.context.sleep_buffer_end_time and now >= self.context.sleep_buffer_end_time:
if wakeup_manager:
sleep_pressure = wakeup_manager.context.sleep_pressure
pressure_threshold = global_config.sleep_system.flexible_sleep_pressure_threshold
# 检查是否触发失眠
insomnia_reason = None
if sleep_pressure < pressure_threshold:
insomnia_reason = "low_pressure"
logger.info(f"睡眠压力 ({sleep_pressure:.1f}) 低于阈值 ({pressure_threshold}),触发睡后失眠。")
elif random.random() < getattr(global_config.sleep_system, "random_insomnia_chance", 0.1):
insomnia_reason = "random"
logger.info("随机触发失眠。")
if insomnia_reason:
self.context.current_state = SleepState.INSOMNIA
# 设置失眠的持续时间
duration_minutes_range = global_config.sleep_system.insomnia_duration_minutes
duration_minutes = random.randint(*duration_minutes_range)
self.context.sleep_buffer_end_time = now + timedelta(minutes=duration_minutes)
# 发送失眠通知
asyncio.create_task(
NotificationSender.send_insomnia_notification(wakeup_manager.context, insomnia_reason)
)
logger.info(f"进入失眠状态 (原因: {insomnia_reason}),将持续 {duration_minutes} 分钟。")
else:
# 睡眠压力正常,不触发失眠,清除检查时间点
logger.info(f"睡眠压力 ({sleep_pressure:.1f}) 正常,未触发睡后失眠。")
self.context.sleep_buffer_end_time = None
self.context.save()
else:
# 定期记录睡眠日志
current_timestamp = now.timestamp()
if current_timestamp - self.last_sleep_log_time > self.sleep_log_interval and activity:
logger.info(f"当前处于休眠活动 '{activity}' 中。")
self.last_sleep_log_time = current_timestamp
def _handle_insomnia(self, now: datetime, is_in_theoretical_sleep: bool):
"""处理“失眠”状态下的逻辑。"""
# 如果离开理论睡眠时间,则失眠结束
if not is_in_theoretical_sleep:
logger.info("已离开理论休眠时间,失眠结束,恢复清醒。")
self.context.current_state = SleepState.AWAKE
self.context.sleep_buffer_end_time = None
self.context.save()
# 如果失眠持续时间已过,则恢复睡眠
elif self.context.sleep_buffer_end_time and now >= self.context.sleep_buffer_end_time:
logger.info("失眠状态持续时间已过,恢复睡眠。")
self.context.current_state = SleepState.SLEEPING
self.context.sleep_buffer_end_time = None
self.context.save()
def _handle_woken_up(self, now: datetime, is_in_theoretical_sleep: bool, wakeup_manager: Optional["WakeUpManager"]):
"""处理“被吵醒”状态下的逻辑。"""
# 如果理论睡眠时间结束,则状态自动结束
if not is_in_theoretical_sleep:
logger.info("理论休眠时间结束,被吵醒的状态自动结束。")
self.context.current_state = SleepState.AWAKE
self.context.re_sleep_attempt_time = None
self.context.save()
# 到了尝试重新入睡的时间点
elif self.context.re_sleep_attempt_time and now >= self.context.re_sleep_attempt_time:
logger.info("被吵醒后经过一段时间,尝试重新入睡...")
if wakeup_manager:
sleep_pressure = wakeup_manager.context.sleep_pressure
pressure_threshold = global_config.sleep_system.flexible_sleep_pressure_threshold
# 如果睡眠压力足够,则尝试重新入睡
if sleep_pressure >= pressure_threshold:
logger.info("睡眠压力足够,从被吵醒状态转换到准备入睡。")
buffer_seconds = random.randint(3 * 60, 8 * 60)
self.context.sleep_buffer_end_time = now + timedelta(seconds=buffer_seconds)
self.context.current_state = SleepState.PREPARING_SLEEP
self.context.re_sleep_attempt_time = None
else:
# 睡眠压力不足,延迟一段时间后再次尝试
delay_minutes = 15
self.context.re_sleep_attempt_time = now + timedelta(minutes=delay_minutes)
logger.info(
f"睡眠压力({sleep_pressure:.1f})仍然较低,暂时保持清醒,在 {delay_minutes} 分钟后再次尝试。"
)
self.context.save()
def reset_sleep_state_after_wakeup(self):
"""
当角色被用户消息等外部因素唤醒时调用此方法。
将状态强制转换为 WOKEN_UP并设置一个延迟之后会尝试重新入睡。
"""
if self.context.current_state in [SleepState.PREPARING_SLEEP, SleepState.SLEEPING, SleepState.INSOMNIA]:
logger.info("被唤醒,进入 WOKEN_UP 状态!")
self.context.current_state = SleepState.WOKEN_UP
self.context.sleep_buffer_end_time = None
re_sleep_delay_minutes = getattr(global_config.sleep_system, "re_sleep_delay_minutes", 10)
self.context.re_sleep_attempt_time = datetime.now() + timedelta(minutes=re_sleep_delay_minutes)
logger.info(f"将在 {re_sleep_delay_minutes} 分钟后尝试重新入睡。")
self.context.save()

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@@ -1,86 +0,0 @@
from datetime import date, datetime
from enum import Enum, auto
from src.common.logger import get_logger
from src.manager.local_store_manager import local_storage
logger = get_logger("sleep_state")
class SleepState(Enum):
"""
定义了角色可能处于的几种睡眠状态。
这是一个状态机,用于管理角色的睡眠周期。
"""
AWAKE = auto() # 清醒状态
INSOMNIA = auto() # 失眠状态
PREPARING_SLEEP = auto() # 准备入睡状态,一个短暂的过渡期
SLEEPING = auto() # 正在睡觉状态
WOKEN_UP = auto() # 被吵醒状态
class SleepContext:
"""
睡眠上下文,负责封装和管理所有与睡眠相关的状态,并处理其持久化。
"""
def __init__(self):
"""初始化睡眠上下文,并从本地存储加载初始状态。"""
self.current_state: SleepState = SleepState.AWAKE
self.sleep_buffer_end_time: datetime | None = None
self.total_delayed_minutes_today: float = 0.0
self.last_sleep_check_date: date | None = None
self.re_sleep_attempt_time: datetime | None = None
self.load()
def save(self):
"""将当前的睡眠状态数据保存到本地存储。"""
try:
state = {
"current_state": self.current_state.name,
"sleep_buffer_end_time_ts": self.sleep_buffer_end_time.timestamp()
if self.sleep_buffer_end_time
else None,
"total_delayed_minutes_today": self.total_delayed_minutes_today,
"last_sleep_check_date_str": self.last_sleep_check_date.isoformat()
if self.last_sleep_check_date
else None,
"re_sleep_attempt_time_ts": self.re_sleep_attempt_time.timestamp()
if self.re_sleep_attempt_time
else None,
}
local_storage["schedule_sleep_state"] = state
logger.debug(f"已保存睡眠上下文: {state}")
except Exception as e:
logger.error(f"保存睡眠上下文失败: {e}")
def load(self):
"""从本地存储加载并解析睡眠状态。"""
try:
state = local_storage["schedule_sleep_state"]
if not (state and isinstance(state, dict)):
logger.info("未找到本地睡眠上下文,使用默认值。")
return
state_name = state.get("current_state")
if state_name and hasattr(SleepState, state_name):
self.current_state = SleepState[state_name]
end_time_ts = state.get("sleep_buffer_end_time_ts")
if end_time_ts:
self.sleep_buffer_end_time = datetime.fromtimestamp(end_time_ts)
re_sleep_ts = state.get("re_sleep_attempt_time_ts")
if re_sleep_ts:
self.re_sleep_attempt_time = datetime.fromtimestamp(re_sleep_ts)
self.total_delayed_minutes_today = state.get("total_delayed_minutes_today", 0.0)
date_str = state.get("last_sleep_check_date_str")
if date_str:
self.last_sleep_check_date = datetime.fromisoformat(date_str).date()
logger.info(f"成功从本地存储加载睡眠上下文: {state}")
except Exception as e:
logger.warning(f"加载睡眠上下文失败,将使用默认值: {e}")

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@@ -1,119 +0,0 @@
import random
from datetime import datetime, time, timedelta
from typing import Any
from src.common.logger import get_logger
from src.config.config import global_config
from src.schedule.schedule_manager import schedule_manager
logger = get_logger("time_checker")
class TimeChecker:
def __init__(self):
# 缓存当天的偏移量,确保一天内使用相同的偏移量
self._daily_sleep_offset: int = 0
self._daily_wake_offset: int = 0
self._offset_date = None
def _get_daily_offsets(self):
"""获取当天的睡眠和起床时间偏移量,每天生成一次"""
today = datetime.now().date()
# 如果是新的一天,重新生成偏移量
if self._offset_date != today:
sleep_offset_range = global_config.sleep_system.sleep_time_offset_minutes
wake_offset_range = global_config.sleep_system.wake_up_time_offset_minutes
# 生成 ±offset_range 范围内的随机偏移量
self._daily_sleep_offset = random.randint(-sleep_offset_range, sleep_offset_range)
self._daily_wake_offset = random.randint(-wake_offset_range, wake_offset_range)
self._offset_date = today
logger.debug(
f"生成新的每日偏移量 - 睡觉时间偏移: {self._daily_sleep_offset}分钟, 起床时间偏移: {self._daily_wake_offset}分钟"
)
return self._daily_sleep_offset, self._daily_wake_offset
@staticmethod
def get_today_schedule() -> list[dict[str, Any]] | None:
"""从全局 ScheduleManager 获取今天的日程安排。"""
return schedule_manager.today_schedule
def is_in_theoretical_sleep_time(self, now_time: time) -> tuple[bool, str | None]:
if global_config.sleep_system.sleep_by_schedule:
if self.get_today_schedule():
return self._is_in_schedule_sleep_time(now_time)
else:
return self._is_in_sleep_time(now_time)
else:
return self._is_in_sleep_time(now_time)
def _is_in_schedule_sleep_time(self, now_time: time) -> tuple[bool, str | None]:
"""检查当前时间是否落在日程表的任何一个睡眠活动中"""
sleep_keywords = ["休眠", "睡觉", "梦乡"]
today_schedule = self.get_today_schedule()
if today_schedule:
for event in today_schedule:
try:
activity = event.get("activity", "").strip()
time_range = event.get("time_range")
if not activity or not time_range:
continue
if any(keyword in activity for keyword in sleep_keywords):
start_str, end_str = time_range.split("-")
start_time = datetime.strptime(start_str.strip(), "%H:%M").time()
end_time = datetime.strptime(end_str.strip(), "%H:%M").time()
if start_time <= end_time: # 同一天
if start_time <= now_time < end_time:
return True, activity
else: # 跨天
if now_time >= start_time or now_time < end_time:
return True, activity
except (ValueError, KeyError, AttributeError) as e:
logger.warning(f"解析日程事件时出错: {event}, 错误: {e}")
continue
return False, None
def _is_in_sleep_time(self, now_time: time) -> tuple[bool, str | None]:
"""检查当前时间是否在固定的睡眠时间内(应用偏移量)"""
try:
start_time_str = global_config.sleep_system.fixed_sleep_time
end_time_str = global_config.sleep_system.fixed_wake_up_time
# 获取当天的偏移量
sleep_offset, wake_offset = self._get_daily_offsets()
# 解析基础时间
base_start_time = datetime.strptime(start_time_str, "%H:%M")
base_end_time = datetime.strptime(end_time_str, "%H:%M")
# 应用偏移量
actual_start_time = (base_start_time + timedelta(minutes=sleep_offset)).time()
actual_end_time = (base_end_time + timedelta(minutes=wake_offset)).time()
logger.debug(
f"固定睡眠时间检查 - 基础时间: {start_time_str}-{end_time_str}, "
f"偏移后时间: {actual_start_time.strftime('%H:%M')}-{actual_end_time.strftime('%H:%M')}, "
f"当前时间: {now_time.strftime('%H:%M')}"
)
if actual_start_time <= actual_end_time:
if actual_start_time <= now_time < actual_end_time:
return (
True,
f"固定睡眠时间(偏移后: {actual_start_time.strftime('%H:%M')}-{actual_end_time.strftime('%H:%M')})",
)
else:
if now_time >= actual_start_time or now_time < actual_end_time:
return (
True,
f"固定睡眠时间(偏移后: {actual_start_time.strftime('%H:%M')}-{actual_end_time.strftime('%H:%M')})",
)
except ValueError as e:
logger.error(f"固定的睡眠时间格式不正确,请使用 HH:MM 格式: {e}")
return False, None

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@@ -1,45 +0,0 @@
from src.common.logger import get_logger
from src.manager.local_store_manager import local_storage
logger = get_logger("wakeup_context")
class WakeUpContext:
"""
唤醒上下文,负责封装和管理所有与唤醒相关的状态,并处理其持久化。
"""
def __init__(self):
"""初始化唤醒上下文,并从本地存储加载初始状态。"""
self.wakeup_value: float = 0.0
self.is_angry: bool = False
self.angry_start_time: float = 0.0
self.sleep_pressure: float = 100.0 # 新增:睡眠压力
self.load()
def _get_storage_key(self) -> str:
"""获取本地存储键"""
return "global_wakeup_manager_state"
def load(self):
"""从本地存储加载状态"""
state = local_storage[self._get_storage_key()]
if state and isinstance(state, dict):
self.wakeup_value = state.get("wakeup_value", 0.0)
self.is_angry = state.get("is_angry", False)
self.angry_start_time = state.get("angry_start_time", 0.0)
self.sleep_pressure = state.get("sleep_pressure", 100.0)
logger.info(f"成功从本地存储加载唤醒上下文: {state}")
else:
logger.info("未找到本地唤醒上下文,将使用默认值初始化。")
def save(self):
"""将当前状态保存到本地存储"""
state = {
"wakeup_value": self.wakeup_value,
"is_angry": self.is_angry,
"angry_start_time": self.angry_start_time,
"sleep_pressure": self.sleep_pressure,
}
local_storage[self._get_storage_key()] = state
logger.debug(f"已将唤醒上下文保存到本地存储: {state}")

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@@ -1,218 +0,0 @@
import asyncio
import time
from typing import TYPE_CHECKING
from src.chat.message_manager.sleep_manager.wakeup_context import WakeUpContext
from src.common.logger import get_logger
from src.config.config import global_config
if TYPE_CHECKING:
from .sleep_manager import SleepManager
logger = get_logger("wakeup")
class WakeUpManager:
def __init__(self, sleep_manager: "SleepManager"):
"""
初始化唤醒度管理器
Args:
sleep_manager: 睡眠管理器实例
功能说明:
- 管理休眠状态下的唤醒度累积
- 处理唤醒度的自然衰减
- 控制愤怒状态的持续时间
"""
self.sleep_manager = sleep_manager
self.context = WakeUpContext() # 使用新的上下文管理器
self.angry_chat_id: str | None = None
self.last_decay_time = time.time()
self._decay_task: asyncio.Task | None = None
self.is_running = False
self.last_log_time = 0
self.log_interval = 30
# 从配置文件获取参数
sleep_config = global_config.sleep_system
self.wakeup_threshold = sleep_config.wakeup_threshold
self.private_message_increment = sleep_config.private_message_increment
self.group_mention_increment = sleep_config.group_mention_increment
self.decay_rate = sleep_config.decay_rate
self.decay_interval = sleep_config.decay_interval
self.angry_duration = sleep_config.angry_duration
self.enabled = sleep_config.enable
self.angry_prompt = sleep_config.angry_prompt
async def start(self):
"""启动唤醒度管理器"""
if not self.enabled:
logger.info("唤醒度系统已禁用,跳过启动")
return
self.is_running = True
if not self._decay_task or self._decay_task.done():
self._decay_task = asyncio.create_task(self._decay_loop())
self._decay_task.add_done_callback(self._handle_decay_completion)
logger.info("唤醒度管理器已启动")
async def stop(self):
"""停止唤醒度管理器"""
self.is_running = False
if self._decay_task and not self._decay_task.done():
self._decay_task.cancel()
await asyncio.sleep(0)
logger.info("唤醒度管理器已停止")
def _handle_decay_completion(self, task: asyncio.Task):
"""处理衰减任务完成"""
try:
if exception := task.exception():
logger.error(f"唤醒度衰减任务异常: {exception}")
else:
logger.info("唤醒度衰减任务正常结束")
except asyncio.CancelledError:
logger.info("唤醒度衰减任务被取消")
async def _decay_loop(self):
"""唤醒度衰减循环"""
while self.is_running:
await asyncio.sleep(self.decay_interval)
current_time = time.time()
# 检查愤怒状态是否过期
if self.context.is_angry and current_time - self.context.angry_start_time >= self.angry_duration:
self.context.is_angry = False
# 通知情绪管理系统清除愤怒状态
from src.mood.mood_manager import mood_manager
if self.angry_chat_id:
mood_manager.clear_angry_from_wakeup(self.angry_chat_id)
self.angry_chat_id = None
else:
logger.warning("Angry state ended but no angry_chat_id was set.")
logger.info("愤怒状态结束,恢复正常")
self.context.save()
# 唤醒度自然衰减
if self.context.wakeup_value > 0:
old_value = self.context.wakeup_value
self.context.wakeup_value = max(0, self.context.wakeup_value - self.decay_rate)
if old_value != self.context.wakeup_value:
logger.debug(f"唤醒度衰减: {old_value:.1f} -> {self.context.wakeup_value:.1f}")
self.context.save()
def add_wakeup_value(self, is_private_chat: bool, is_mentioned: bool = False, chat_id: str | None = None) -> bool:
"""
增加唤醒度值
Args:
is_private_chat: 是否为私聊
is_mentioned: 是否被艾特(仅群聊有效)
Returns:
bool: 是否达到唤醒阈值
"""
# 如果系统未启用,直接返回
if not self.enabled:
return False
# 只有在休眠且非失眠状态下才累积唤醒度
from .sleep_state import SleepState
current_sleep_state = self.sleep_manager.get_current_sleep_state()
if current_sleep_state != SleepState.SLEEPING:
return False
old_value = self.context.wakeup_value
if is_private_chat:
# 私聊每条消息都增加唤醒度
self.context.wakeup_value += self.private_message_increment
logger.debug(f"私聊消息增加唤醒度: +{self.private_message_increment}")
elif is_mentioned:
# 群聊只有被艾特才增加唤醒度
self.context.wakeup_value += self.group_mention_increment
logger.debug(f"群聊艾特增加唤醒度: +{self.group_mention_increment}")
else:
# 群聊未被艾特,不增加唤醒度
return False
current_time = time.time()
if current_time - self.last_log_time > self.log_interval:
logger.info(
f"唤醒度变化: {old_value:.1f} -> {self.context.wakeup_value:.1f} (阈值: {self.wakeup_threshold})"
)
self.last_log_time = current_time
else:
logger.debug(
f"唤醒度变化: {old_value:.1f} -> {self.context.wakeup_value:.1f} (阈值: {self.wakeup_threshold})"
)
# 检查是否达到唤醒阈值
if self.context.wakeup_value >= self.wakeup_threshold:
if not chat_id:
logger.error("Wakeup threshold reached, but no chat_id was provided. Cannot trigger wakeup.")
return False
self._trigger_wakeup(chat_id)
return True
self.context.save()
return False
def _trigger_wakeup(self, chat_id: str):
"""触发唤醒,进入愤怒状态"""
self.context.is_angry = True
self.context.angry_start_time = time.time()
self.context.wakeup_value = 0.0 # 重置唤醒度
self.angry_chat_id = chat_id
self.context.save()
# 通知情绪管理系统进入愤怒状态
from src.mood.mood_manager import mood_manager
mood_manager.set_angry_from_wakeup(chat_id)
# 通知SleepManager重置睡眠状态
self.sleep_manager.reset_sleep_state_after_wakeup()
logger.info(f"唤醒度达到阈值({self.wakeup_threshold}),被吵醒进入愤怒状态!")
def get_angry_prompt_addition(self) -> str:
"""获取愤怒状态下的提示词补充"""
if self.context.is_angry:
return self.angry_prompt
return ""
def is_in_angry_state(self) -> bool:
"""检查是否处于愤怒状态"""
if self.context.is_angry:
current_time = time.time()
if current_time - self.context.angry_start_time >= self.angry_duration:
self.context.is_angry = False
# 通知情绪管理系统清除愤怒状态
from src.mood.mood_manager import mood_manager
if self.angry_chat_id:
mood_manager.clear_angry_from_wakeup(self.angry_chat_id)
self.angry_chat_id = None
else:
logger.warning("Angry state expired in check, but no angry_chat_id was set.")
logger.info("愤怒状态自动过期")
return False
return self.context.is_angry
def get_status_info(self) -> dict:
"""获取当前状态信息"""
return {
"wakeup_value": self.context.wakeup_value,
"wakeup_threshold": self.wakeup_threshold,
"is_angry": self.context.is_angry,
"angry_remaining_time": max(0, self.angry_duration - (time.time() - self.context.angry_start_time))
if self.context.is_angry
else 0,
}