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modpack-artifacts/overrides/config/yes_steve_model-server.toml
2025-10-07 11:56:14 +00:00

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TOML

#The default model ID when a player first enters the game
DefaultModelId = "steve"
#The default model texture when a player first enters the game
DefaultModelTexture = "default"
#Whether or not players are allowed to switch models
CanSwitchModel = true
#Models that are not displayed on the client model selection screen
#Example: ["default", "misc_3_default_boy", "misc_1_alex", "misc_2_steve", "wine_fox_1_taisho_maid", "wine_fox_7_jk"]
ClientNotDisplayModels = []
[server_scheduler]
#Concurrent level for processing models. Value 0 means AUTO.
# Default: 0
# Range: 0 ~ 23
ThreadCount = 0
#Bandwidth limitation during distributing models to players.(In Mbps)
# Default: 5
# Range: 1 ~ 999
BandwidthLimit = 5
#Timeout for players to respond to synchronization. Value not greater than 10 means AUTO.(In seconds)
# Default: 0
# Range: 0 ~ 120
PlayerSyncTimeout = 0