[general] #Whether to display disclaimer GUI DisclaimerShow = false #Whether to print animation roulette play message PrintAnimationRouletteMsg = false #Prevents rendering of self player's model DisableSelfModel = false #Prevents rendering of other player's model DisableOtherModel = false #Prevents rendering of self player's hand DisableSelfHands = false #Prevents rendering of projectile model DisableProjectileModel = false #Prevents rendering of vehicle model DisableVehicleModel = false #If rendering errors occur, try turning on this. UseCompatibilityRenderer = false #The amount of volume when the animation is played. # Default: 100.0 # Range: 0.0 ~ 100.0 SoundVolume = 100.0 #Whether to display model ID first in the model selection screen, instead of the model name filled in by the model author. ShowModelIdFirst = false [extra_player_render] #Whether to display player DisablePlayerRender = true #Player position x in screen # Default: 10 # Range: > 0 PlayerPosX = 10 #Player position y in screen # Default: 10 # Range: > 0 PlayerPosY = 10 #Player scale in screen # Default: 40.0 # Range: 8.0 ~ 360.0 PlayerScale = 40.0 #Player yaw offset in screen # Default: 5.0 # Range: 4.9E-324 ~ 1.7976931348623157E308 PlayerYawOffset = 5.0 [loading_state_screen] #Whether to disable loading state screen DisableLoadingStateScreen = false #Loading state screen position #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT LoadingStatePosition = "TOP_CENTER"