[general] #Maximum distance in blocks at which health bars should render max_distance = 24 #Maximum distance in blocks at which health bars should render without line of sight max_distance_without_line_of_sight = 8 #Whether health bars should render when the HUD is disabled with F1 render_without_gui = false #How far above the mob the health bars should render height_above_mob = 0.6 #Whether the gray background plate should be drawn draw_background = true #Amount of extra padding space around the background plate background_padding = 2 #How tall the background plate should be background_height = 6 #How tall the health bar should be health_bar_height = 4 #How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it. plate_size = 25 #plateSize but for bosses plate_size_boss = 50 #Show mob attributes such as arthropod or undead show_attributes = true #Show armor points show_armor = true #Group 5 iron icons into 1 diamond icon group_armor = true #Color health bar by mob type instead of health percentage color_health_bar_by_type = false #Text color in hex code format text_color = "FFFFFF" #Height of the text on the health bar hp_text_height = 14 #Whether the maximum health of the mob should be shown show_max_hp = true #Whether the current health of the mob should be shown show_current_hp = true #Whether the percentage health of the mob should be shown show_hp_percentage = true #Whether bars on passive mobs should be shown show_on_passive = true #Whether bars on hostile mobs should be shown (does not include bosses) show_on_hostile = true #Whether bars on players should be shown display_on_players = true #Whether bars on bosses should be shown display_on_bosses = true #Only show bars for mobs you are targeting only_health_bar_for_target = false #Show bars for mobs that are at full health show_entity_full_health = true #Show extra debug info on the bar when F3 is enabled show_debug_with_f3 = true #Show entity name show_entity_name = true #Disables the rendering of the vanilla name tag disable_name_tag = false #If this is enabled and the "disableNameTag" option is true, the vanilla nametag is only hidden if the mob has a Neat healthbar rendered disable_name_tag_if_healthbar = true #Offsets the healtbar icons on the x axis icon_offset_x = 0.0 #Offsets the healtbar icons on the y axis icon_offset_y = 0.0 #This value changes the decimal format of the HP. Only change this value if you are familiar with how the decimal format works! decimal_format = "#.##" #Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar. blacklist = ["minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish", "minecraft:tadpole", "touhou_little_maid:chair"]