Update output from Gitea Actions

This commit is contained in:
Shion
2025-10-07 11:56:14 +00:00
parent d1c53c2377
commit 7b8db86136
23 changed files with 113 additions and 72 deletions

View File

@@ -13,7 +13,7 @@
"allowSlotScrolling": true,
"inventoryButtonOffset": {
"x": 66,
"y": 8
"y": 66
},
"creativeInventoryButtonOffset": {
"x": 96,

View File

@@ -17,3 +17,7 @@
"Add Temporary Freezing automatically" = false
#Sets the Aether Ruined Portals data pack to be added to new worlds automatically
"Add Ruined Portals automatically" = true
[Modpack]
#Enables code and data pack features used for modifying Aether Portals when Immersive Portals is installed
"Enables Immersive Portals compatibility" = true

View File

@@ -9,18 +9,18 @@
DisableOtherModel = false
#Prevents rendering of self player's hand
DisableSelfHands = false
#Prevents rendering of arrows model
DisableArrowsModel = false
#The default model ID when a player first enters the game
DefaultModelId = "steve"
#The default model texture when a player first enters the game
DefaultModelTexture = "default"
#Prevents rendering of projectile model
DisableProjectileModel = false
#Prevents rendering of vehicle model
DisableVehicleModel = false
#If rendering errors occur, try turning on this.
UseCompatibilityRenderer = false
#The amount of volume when the animation is played.
# Default: 100.0
# Range: 0.0 ~ 100.0
SoundVolume = 100.0
#Whether to display model ID first in the model selection screen, instead of the model name filled in by the model author.
ShowModelIdFirst = false
[extra_player_render]
#Whether to display player
@@ -41,3 +41,10 @@
# Default: 5.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
PlayerYawOffset = 5.0
[loading_state_screen]
#Whether to disable loading state screen
DisableLoadingStateScreen = false
#Loading state screen position
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
LoadingStatePosition = "TOP_CENTER"

View File

@@ -1,4 +1,13 @@
#Only available on dedicated servers.
#The default model ID when a player first enters the game
DefaultModelId = "steve"
#The default model texture when a player first enters the game
DefaultModelTexture = "default"
#Whether or not players are allowed to switch models
CanSwitchModel = true
#Models that are not displayed on the client model selection screen
#Example: ["default", "misc_3_default_boy", "misc_1_alex", "misc_2_steve", "wine_fox_1_taisho_maid", "wine_fox_7_jk"]
ClientNotDisplayModels = []
[server_scheduler]
#Concurrent level for processing models. Value 0 means AUTO.
# Default: 0
@@ -12,8 +21,3 @@
# Default: 0
# Range: 0 ~ 120
PlayerSyncTimeout = 0
#Whether or not players are allowed to switch models
CanSwitchModel = true
#Models that are not displayed on the client model selection screen
#Example: ["default", "default_boy", "alex", "steve", "qingluka", "wine_fox", "wine_fox_jk"]
ClientNotDisplayModels = []