Update output from Gitea Actions
This commit is contained in:
		@@ -13,7 +13,7 @@
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		"allowSlotScrolling": true,
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		"inventoryButtonOffset": {
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			"x": 66,
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			"y": 8
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			"y": 66
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		},
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		"creativeInventoryButtonOffset": {
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			"x": 96,
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@@ -17,3 +17,7 @@
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	"Add Temporary Freezing automatically" = false
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	#Sets the Aether Ruined Portals data pack to be added to new worlds automatically
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	"Add Ruined Portals automatically" = true
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[Modpack]
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	#Enables code and data pack features used for modifying Aether Portals when Immersive Portals is installed
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	"Enables Immersive Portals compatibility" = true
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@@ -9,18 +9,18 @@
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	DisableOtherModel = false
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	#Prevents rendering of self player's hand
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	DisableSelfHands = false
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	#Prevents rendering of arrows model
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	DisableArrowsModel = false
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	#The default model ID when a player first enters the game
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	DefaultModelId = "steve"
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	#The default model texture when a player first enters the game
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	DefaultModelTexture = "default"
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	#Prevents rendering of projectile model
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	DisableProjectileModel = false
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	#Prevents rendering of vehicle model
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	DisableVehicleModel = false
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	#If rendering errors occur, try turning on this.
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	UseCompatibilityRenderer = false
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	#The amount of volume when the animation is played.
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	# Default: 100.0
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	# Range: 0.0 ~ 100.0
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	SoundVolume = 100.0
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	#Whether to display model ID first in the model selection screen, instead of the model name filled in by the model author.
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	ShowModelIdFirst = false
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[extra_player_render]
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	#Whether to display player
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@@ -41,3 +41,10 @@
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	# Default: 5.0
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	# Range: 4.9E-324 ~ 1.7976931348623157E308
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	PlayerYawOffset = 5.0
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[loading_state_screen]
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	#Whether to disable loading state screen
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	DisableLoadingStateScreen = false
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	#Loading state screen position
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	#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
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	LoadingStatePosition = "TOP_CENTER"
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@@ -1,4 +1,13 @@
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#Only available on dedicated servers.
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#The default model ID when a player first enters the game
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DefaultModelId = "steve"
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#The default model texture when a player first enters the game
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DefaultModelTexture = "default"
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#Whether or not players are allowed to switch models
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CanSwitchModel = true
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#Models that are not displayed on the client model selection screen
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#Example: ["default", "misc_3_default_boy", "misc_1_alex", "misc_2_steve", "wine_fox_1_taisho_maid", "wine_fox_7_jk"]
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ClientNotDisplayModels = []
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[server_scheduler]
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	#Concurrent level for processing models. Value 0 means AUTO.
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	# Default: 0
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@@ -12,8 +21,3 @@
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	# Default: 0
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	# Range: 0 ~ 120
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	PlayerSyncTimeout = 0
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	#Whether or not players are allowed to switch models
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	CanSwitchModel = true
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	#Models that are not displayed on the client model selection screen
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	#Example: ["default", "default_boy", "alex", "steve", "qingluka", "wine_fox", "wine_fox_jk"]
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	ClientNotDisplayModels = []
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