Update output from Gitea Actions
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@@ -13,7 +13,7 @@
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"allowSlotScrolling": true,
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"inventoryButtonOffset": {
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"x": 66,
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"y": 8
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"y": 66
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},
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"creativeInventoryButtonOffset": {
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"x": 96,
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@@ -17,3 +17,7 @@
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"Add Temporary Freezing automatically" = false
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#Sets the Aether Ruined Portals data pack to be added to new worlds automatically
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"Add Ruined Portals automatically" = true
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[Modpack]
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#Enables code and data pack features used for modifying Aether Portals when Immersive Portals is installed
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"Enables Immersive Portals compatibility" = true
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@@ -9,18 +9,18 @@
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DisableOtherModel = false
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#Prevents rendering of self player's hand
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DisableSelfHands = false
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#Prevents rendering of arrows model
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DisableArrowsModel = false
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#The default model ID when a player first enters the game
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DefaultModelId = "steve"
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#The default model texture when a player first enters the game
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DefaultModelTexture = "default"
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#Prevents rendering of projectile model
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DisableProjectileModel = false
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#Prevents rendering of vehicle model
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DisableVehicleModel = false
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#If rendering errors occur, try turning on this.
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UseCompatibilityRenderer = false
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#The amount of volume when the animation is played.
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# Default: 100.0
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# Range: 0.0 ~ 100.0
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SoundVolume = 100.0
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#Whether to display model ID first in the model selection screen, instead of the model name filled in by the model author.
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ShowModelIdFirst = false
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[extra_player_render]
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#Whether to display player
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@@ -41,3 +41,10 @@
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# Default: 5.0
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# Range: 4.9E-324 ~ 1.7976931348623157E308
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PlayerYawOffset = 5.0
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[loading_state_screen]
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#Whether to disable loading state screen
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DisableLoadingStateScreen = false
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#Loading state screen position
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#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
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LoadingStatePosition = "TOP_CENTER"
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@@ -1,4 +1,13 @@
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#Only available on dedicated servers.
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#The default model ID when a player first enters the game
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DefaultModelId = "steve"
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#The default model texture when a player first enters the game
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DefaultModelTexture = "default"
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#Whether or not players are allowed to switch models
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CanSwitchModel = true
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#Models that are not displayed on the client model selection screen
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#Example: ["default", "misc_3_default_boy", "misc_1_alex", "misc_2_steve", "wine_fox_1_taisho_maid", "wine_fox_7_jk"]
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ClientNotDisplayModels = []
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[server_scheduler]
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#Concurrent level for processing models. Value 0 means AUTO.
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# Default: 0
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@@ -12,8 +21,3 @@
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# Default: 0
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# Range: 0 ~ 120
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PlayerSyncTimeout = 0
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#Whether or not players are allowed to switch models
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CanSwitchModel = true
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#Models that are not displayed on the client model selection screen
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#Example: ["default", "default_boy", "alex", "steve", "qingluka", "wine_fox", "wine_fox_jk"]
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ClientNotDisplayModels = []
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