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								overrides/config/neat-client.toml
									
									
									
									
									
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								overrides/config/neat-client.toml
									
									
									
									
									
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[general]
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	#Maximum distance in blocks at which health bars should render
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	max_distance = 24
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	#Maximum distance in blocks at which health bars should render without line of sight
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	max_distance_without_line_of_sight = 8
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	#Whether health bars should render when the HUD is disabled with F1
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	render_without_gui = false
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	#How far above the mob the health bars should render
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	height_above_mob = 0.6
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	#Whether the gray background plate should be drawn
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	draw_background = true
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	#Amount of extra padding space around the background plate
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	background_padding = 2
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	#How tall the background plate should be
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	background_height = 6
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	#How tall the health bar should be
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	health_bar_height = 4
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	#How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it.
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	plate_size = 25
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	#plateSize but for bosses
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	plate_size_boss = 50
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	#Show mob attributes such as arthropod or undead
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	show_attributes = true
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	#Show armor points
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	show_armor = true
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	#Group 5 iron icons into 1 diamond icon
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	group_armor = true
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	#Color health bar by mob type instead of health percentage
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	color_health_bar_by_type = false
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	#Text color in hex code format
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	text_color = "FFFFFF"
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	#Height of the text on the health bar
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	hp_text_height = 14
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	#Whether the maximum health of the mob should be shown
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	show_max_hp = true
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	#Whether the current health of the mob should be shown
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	show_current_hp = true
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	#Whether the percentage health of the mob should be shown
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	show_hp_percentage = true
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	#Whether bars on passive mobs should be shown
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	show_on_passive = true
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	#Whether bars on hostile mobs should be shown (does not include bosses)
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	show_on_hostile = true
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	#Whether bars on players should be shown
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	display_on_players = true
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	#Whether bars on bosses should be shown
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	display_on_bosses = true
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	#Only show bars for mobs you are targeting
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	only_health_bar_for_target = false
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	#Show bars for mobs that are at full health
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	show_entity_full_health = true
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	#Show extra debug info on the bar when F3 is enabled
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	show_debug_with_f3 = true
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	#Show entity name
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	show_entity_name = true
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	#Disables the rendering of the vanilla name tag
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	disable_name_tag = false
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	#If this is enabled and the "disableNameTag" option is true, the vanilla nametag is only hidden if the mob has a Neat healthbar rendered
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	disable_name_tag_if_healthbar = true
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	#Offsets the healtbar icons on the x axis
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	icon_offset_x = 0.0
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	#Offsets the healtbar icons on the y axis
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	icon_offset_y = 0.0
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	#This value changes the decimal format of the HP. Only change this value if you are familiar with how the decimal format works!
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	decimal_format = "#.##"
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	#Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar.
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	blacklist = ["minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish", "minecraft:tadpole", "touhou_little_maid:chair"]
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