Update output from Gitea Actions

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Shion
2025-08-17 08:13:41 +00:00
committed by Gardel
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#Core Settings
#Core Settings allows you to change setting that are related to all rendering features.
[core_settings]
#Count of buffer sets that holds data for in-flight frame rendering.
#Changing this value may affects your FPS. Smaller value means less in-flight frames, while larger values means more in-flight frames. More in-flight frames means more FPS but more VRAM.
# Default: 5
# Range: > 1
pooled_buffer_set_size = 5
#Count of batches of RenderTypes that is allowed in a draw call.
#Changing this value may affects your FPS. Smaller value means less batches allowed in a draw call, while larger values means more batches. More batches means more FPS but more VRAM and more CPU pressure on handling RenderTypes.
# Default: 32
# Range: > 1
pooled_element_buffer_size = 32
#Count of images that cached for static mesh culling.
#Changing this value may affects your FPS. Smaller value means less images allowed to be cached, while larger means more cached images. More cached images means more FPS but more RAM pressure.
# Default: 32
# Range: > 1
cached_image_size = 32
#- DISABLED: Debug context will be disabled, which may cause significant rendering glitches on some NVIDIA cards because of the "theaded optimization".
#- ENABLED: Debug context will be enabled, which can prevent NVIDIA driver from applying the "threaded optimization" that causes the glitches.
#Allowed Values: DISABLED, ENABLED
debug_context = "ENABLED"
#- DISABLED: Translucent RenderType will fallback to vanilla rendering pipeline if the accelerated pipeline does not support translucent sorting unless mods explicitly enable force translucent acceleration temporarily when rendering their own faces.
#- ENABLED: Translucent RenderType will still be rendered in accelerated pipeline even if the pipeline does not support translucent sorting unless mods explicitly disable force translucent acceleration temporarily when rendering their own faces.
#Allowed Values: DISABLED, ENABLED
force_translucent_acceleration = "DISABLED"
#- DISABLED: Poses with identical transform matrix and normal matrix that used to transform vertices will not be cached in buffer which slightly decreases CPU pressure but increase VRAM usage unless mods explicitly disable it when rendering.
#- ENABLED: Poses with identical transform matrix and normal matrix that used to transform vertices will be cached in buffer which save VRAM but slightly increase CPU pressure unless mods explicitly disable it when rendering.
#Allowed Values: DISABLED, ENABLED
cache_identical_pose = "ENABLED"
#- SIMPLE: The most basic implementation of cache. Usually used for testing if other cache types are working properly.
#- HANDLE: Faster implementation of cache using VarHandle and flatten values to improve performance on read/write operations.
#- UNSAFE: Fastest implementation of cache using unsafe memory operations that skip multiple safety checks to read/write.
#Allowed Values: SIMPLE, HANDLE, UNSAFE
mesh_info_cache_type = "HANDLE"
#- DISABLED: Meshes that is going to be accelerated will be collected and uploaded together at the end for choosing better uploading method and increasing memory access efficiency to reach the best performance. Also this method allows mesh cache with bigger capacity (up to VRAM limit), but it may not follow the correct draw order.
#- ENABLED: Meshes that is going to be accelerated will be uploaded immediately after the draw command. It is less efficient and only have about 2GB mesh cache (generally enough) but will follow the original draw order to get the most compatibility.
#Allowed Values: DISABLED, ENABLED
upload_mesh_immediately = "DISABLED"
#Accelerated Entity Rendering Settings
#Accelerated Entity Rendering uses GPU to cache and transform vertices while rendering model parts of entities, instead of generating and transforming vertices every time the model parts are rendered in CPU.
[accelerated_entity_rendering]
#- DISABLED: Disable accelerated entity rendering.
#- ENABLED: Enable accelerated entity rendering.
#Allowed Values: DISABLED, ENABLED
feature_status = "ENABLED"
#- VANILLA: Entities will not be rendered into the accelerated pipeline unless mods explicitly enable it temporarily when rendering their own entities.
#- ACCELERATED: All entities will be rendered in the accelerated pipeline unless mods explicitly disable it temporarily when rendering their own entities.
#Allowed Values: VANILLA, ACCELERATED
default_pipeline = "ACCELERATED"
#- CLIENT: Cached mesh will be stored on the client side (CPU), which will use less VRAM but take more time to upload to the server side (GPU) during rendering.
#- SERVER: Cached mesh will be stored on the server side (GPU), which may speed up rendering but will use more VRAM to store the mesh.
#Allowed Values: SERVER, CLIENT
mesh_type = "SERVER"
#Accelerated Item Rendering Settings
#Accelerated Item Rendering uses GPU to cache and transform vertices while rendering item models, instead of generating and transforming vertices every time the item models are rendered in CPU.
[accelerated_item_rendering]
#- DISABLED: Disable accelerated item rendering.
#- ENABLED: Enable accelerated item rendering.
#Allowed Values: DISABLED, ENABLED
feature_status = "ENABLED"
#- DISABLED: Accelerated Rendering will not bake mesh for quads provided by dynamic item models (something that is not SimpleBakedModel) unless mods explicitly enable it temporarily when rendering their own item models.
#- ENABLED: Accelerated Rendering will bake mesh for all quads provided by dynamic item models (something that is not SimpleBakedModel) unless mods explicitly disable it temporarily when rendering their own item models, which will accelerate the rendering of these models but will crash if they keep allocating new quad data. (but who will?)
#Allowed Values: DISABLED, ENABLED
bake_mesh_for_quads = "ENABLED"
#- VANILLA: Item models will not be rendered into the accelerated pipeline unless mods explicitly enable it temporarily when rendering their own item models.
#- ACCELERATED: All item models will be rendered in the accelerated pipeline unless mods explicitly disable it temporarily when rendering their own item models.
#Allowed Values: VANILLA, ACCELERATED
default_pipeline = "ACCELERATED"
#- CLIENT: Cached mesh will be stored on the client side (CPU), which will use less VRAM but take more time to upload to the server side (GPU) during rendering.
#- SERVER: Cached mesh will be stored on the server side (GPU), which may speed up rendering but will use more VRAM to store the mesh.
#Allowed Values: SERVER, CLIENT
mesh_type = "SERVER"
#Accelerated Text Rendering Settings
#Accelerated Text Rendering uses GPU to cache and transform vertices while rendering text through BakedGlyph, instead of generating and transforming vertices every time the text are rendered in CPU.
[accelerated_text_rendering]
#- DISABLED: Disable accelerated text rendering.
#- ENABLED: Enable accelerated text rendering.
#Allowed Values: DISABLED, ENABLED
feature_status = "ENABLED"
#- VANILLA: Text will not be rendered into the accelerated pipeline unless mods explicitly enable it temporarily when rendering their own text.
#- ACCELERATED: All text will be rendered in the accelerated pipeline unless mods explicitly disable it temporarily when rendering their own text.
#Allowed Values: VANILLA, ACCELERATED
default_pipeline = "ACCELERATED"
#- CLIENT: Cached mesh will be stored on the client side (CPU), which will use less VRAM but take more time to upload to the server side (GPU) during rendering.
#- SERVER: Cached mesh will be stored on the server side (GPU), which may speed up rendering but will use more VRAM to store the mesh.
#Allowed Values: SERVER, CLIENT
mesh_type = "SERVER"
#Simple Orientation Face Culling Settings
#Simple Orientation face culling uses an compute shader before the draw call to discard faces that is not visible on screen by checking if it is facing to the screen using a determinant of 3 * 3 matrix.
[orientation_culling]
#- DISABLED: Disable simple orientation face culling.
#- ENABLED: Enable simple orientation face culling.
#Allowed Values: DISABLED, ENABLED
feature_Status = "ENABLED"
#- DISABLED: Faces will not be culled unless mods explicitly enable it temporarily when rendering their own faces.
#- ENABLED: All faces will be culled unless mods explicitly disable it temporarily when rendering their own faces.
#Allowed Values: DISABLED, ENABLED
default_culling = "ENABLED"
#- DISABLED: Simple orientation face culling will not cull entities that are not declared as "cullable".
#- ENABLED: Simple orientation face culling will cull all entities even if they are not declared as "cullable".
#Allowed Values: DISABLED, ENABLED
ignore_cull_state = "DISABLED"
#Filters Settings
#Filters allows you to prevent specific entities/block entities from being accelerated when rendering for better compatibility.
[filter]
#- DISABLED: Filters will be disabled and all entities and block entities will be accelerated when rendering.
#- ENABLED: Filters will test if the entities and block block entities should be accelerated when rendering based on the filter values and the filter type.
#Allowed Values: DISABLED, ENABLED
feature_status = "ENABLED"
#- DISABLED: Entity filter will be disabled and all entities will be accelerated.
#- ENABLED: Entity filter will test if the entities should be accelerated when rendering based on the filter values and the filter type.
#Allowed Values: DISABLED, ENABLED
entity_filter = "DISABLED"
#- DISABLED: Block entity filter will be disabled and all block entities will be accelerated.
#- ENABLED: Block entity filter will test if the block entities should be accelerated when rendering based on the filter values and the filter type.
#Allowed Values: DISABLED, ENABLED
block_entity_filter = "ENABLED"
#- BLACKLIST: Entities that are not in the filter values can pass the filter and be accelerated when rendering.
#- WHITELIST: Entities that are in the filter values can pass the filter and be accelerated when rendering.
#Allowed Values: BLACKLIST, WHITELIST
entity_filter_type = "BLACKLIST"
#- BLACKLIST: Block entities that are not in the filter values can pass the filter and be accelerated when rendering.
#- WHITELIST: Block entities that are in the filter values can pass the filter and be accelerated when rendering.
#Allowed Values: BLACKLIST, WHITELIST
block_entity_filter_type = "BLACKLIST"
#The configurable filter values of the entity filter.
#Changing this will affect the entity filter.
entity_filter_values = []
#The configurable filter values of the block entity filter.
#Changing this will affect the block entity filter.
block_entity_filter_values = ["sophisticatedstorage:chest", "sophisticatedstorage:copper_chest", "sophisticatedstorage:iron_chest", "sophisticatedstorage:gold_chest", "sophisticatedstorage:diamond_chest", "sophisticatedstorage:netherite_chest", "sophisticatedstorage:barrel", "sophisticatedstorage:copper_barrel", "sophisticatedstorage:iron_barrel", "sophisticatedstorage:gold_barrel", "sophisticatedstorage:diamond_barrel", "sophisticatedstorage:netherite_barrel"]
#Iris Compatibility Settings
#Iris Compatibility Settings allows Accelerated Rendering to work correctly with Iris.
[iris_compatibility]
#- DISABLED: Accelerated Rendering will be incompatible with Iris and cause visual glitches when working with Iris.
#- ENABLED: Accelerated Rendering will use compute shaders that fits Iris's vertex formats, which make it compatible with Iris.
#Allowed Values: DISABLED, ENABLED
feature_status = "ENABLED"
#- DISABLED: Simple Orientation culling will not work with Iris because the culling shader is for vanilla's vertex formats.
#- ENABLED: Simple Orientation culling will use another culling shader that fits iris's vertex format, which make it compatible with Iris.
#Allowed Values: DISABLED, ENABLED
orientation_culling_compatibility = "ENABLED"
#- DISABLED: Entities will not be culled when they are rendered as shadows unless mods explicitly enable it temporarily when rendering their own shadows. Which reduce FPS due to redundant faces.
#- ENABLED: Entities will be culled when they are rendered as shadows unless mods explicitly disable it temporarily when rendering their own shadows. Redundant faces will be culled and improve FPS, but it may cause incorrect shadows.
#Allowed Values: DISABLED, ENABLED
shadow_culling = "ENABLED"
#- DISABLED: Extra information in vertices provided by Iris will not be included or calculated in the accelerated pipeline unless mods explicitly enable it temporarily when rendering their own faces, which may cause visual glitches or incorrect rendering.
#- ENABLED: Extra information in vertices provided by Iris will be included and calculated in the accelerated pipeline by a compute shader unless mods explicitly disable it temporarily when rendering their own faces.
#Allowed Values: DISABLED, ENABLED
polygon_processing = "ENABLED"
#Curios Compatibility Settings
#Curios Compatibility Settings allows Accelerated Rendering to work correctly with Curios.
[curios_compatibility]
#- DISABLED: Accelerated Rendering will not interrupt the acceleration of the Curios layer on entities.
#- ENABLED: Accelerated Rendering will interrupt the acceleration of Curios layer on entities to prevent some mods using extremely bad rendering code that breaks the caching of Accelerated Rendering.
#Allowed Values: DISABLED, ENABLED
feature_status = "ENABLED"
#- DISABLED: Curios layer will not be accelerated by default to prevent some mods using extremely bad rendering code that breaks the caching of Accelerated Rendering unless mods explicitly enable the acceleration when rendering their accessories or equipments.
#- ENABLED: Curios layer will be accelerated by default unless mods explicitly enable the acceleration when rendering their accessories or equipments.
#Allowed Values: DISABLED, ENABLED
layer_acceleration = "DISABLED"
#- DISABLED: Curios item filter will be disabled and acceleration of the rendering of all curios accessories/equipments will be determined by the "layer acceleration" option.
#- ENABLED: Curios item filter will test if the acceleration of the curios accessories/equipments should be prevented based on the filter values and the filter type.
#Allowed Values: DISABLED, ENABLED
item_filter = "DISABLED"
#- BLACKLIST: Curios items that are not in the filter values can pass the filter and not being prevented to be accelerated.
#- WHITELIST: Curios items that are in the filter values can pass the filter and not being prevented to be accelerated.
#Allowed Values: BLACKLIST, WHITELIST
item_filter_type = "BLACKLIST"
#The configurable filter values of the curios item filter.
#Changing this will affect the curios item filter.
item_filter_values = []

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{
"useExperimentalCaching": false,
"clientOptions": {
"equipControl": "MUST_NOT_CROUCH",
"forceNullRenderReplacement": false,
"disableEmptySlotScreenError": false,
"showCosmeticAccessories": true,
"disabledDefaultRenders": []
},
"screenOptions": {
"selectedScreenType": "EXPERIMENTAL_V1",
"showUnusedSlots": false,
"allowSlotScrolling": true,
"inventoryButtonOffset": {
"x": 66,
"y": 8
},
"creativeInventoryButtonOffset": {
"x": 96,
"y": 6
},
"isDarkMode": false,
"showEquippedStackSlotType": true,
"entityLooksAtMouseCursor": false,
"allowSideBarCraftingGrid": true,
"showGroupTabs": true,
"hoveredOptions": {
"brightenHovered": true,
"cycleBrightness": true,
"line": false,
"clickbait": false
},
"unHoveredOptions": {
"renderUnHovered": true,
"darkenUnHovered": true,
"darkenedBrightness": 0.5,
"darkenedOpacity": 1.0
}
},
"modifiers": []
}

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#General
[general]
#Activate the Update-Checker
update-checker = false

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#General
[general]
#Enables ingame rewards on first spawn for Patreons
patreon_rewards = false

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[Gameplay]
#Use the default Accessories menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories
"Use default Accessories' menu" = true
#On world creation, the player is given an Aether Portal Frame item to automatically go to the Aether with
"Gives player Aether Portal Frame item" = false
#When the player enters the Aether, they are given a Book of Lore and Golden Parachutes as starting loot
"Gives starting loot on entry" = true
#Moves the message for when a player attacks the Slider with an incorrect item to be above the hotbar instead of in chat
"Reposition attack message above hotbar" = false
#Determines whether the Sun Spirit's dialogue when meeting him should play through every time you meet him
"Repeat Sun Spirit's battle dialogue" = true
#Determines if a message that links The Aether mod's Patreon should show
"Show Patreon message" = false
["Data Pack"]
#Sets the Aether Temporary Freezing data pack to be added to new worlds automatically
"Add Temporary Freezing automatically" = false
#Sets the Aether Ruined Portals data pack to be added to new worlds automatically
"Add Ruined Portals automatically" = true

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[Gameplay]
#Vanilla's beds will explode in the Aether
"Beds explode" = false
#Tools that aren't from the Aether will mine Aether blocks slower than tools that are from the Aether
"Debuff non-Aether tools" = false
#Ambrosium Shards can be eaten to restore a half heart of health
"Ambrosium Shards are edible" = true
#Makes Berry Bushes and Bush Stems behave consistently with Sweet Berry Bushes
"Berry Bush consistency" = false
#Makes Crystal Fruit Leaves behave consistently with Sweet Berry Bushes
"Crystal Fruit Leaves consistency" = false
#Gummy Swets when eaten restore full health instead of full hunger
"Gummy Swets restore health" = false
#Determines the limit of the amount of Life Shards a player can consume to increase their health
"Maximum consumable Life Shards" = 10
#Determines the cooldown in ticks for the Hammer of Kingbdogz's ability
"Cooldown for the Hammer of Kingbdogz projectile" = 50
#Determines the cooldown in ticks for the Cloud Staff's ability
"Cooldown for the Cloud Staff" = 40
#Makes armor abilities depend on wearing the respective gloves belonging to an armor set
"Require gloves for set abilities" = true
[Loot]
#Allows the Golden Feather to spawn in the Silver Dungeon loot table
"Golden Feather in loot" = false
#Allows the Valkyrie Cape to spawn in the Silver Dungeon loot table
"Valkyrie Cape in loot" = true
["World Generation"]
#Determines whether the Aether should generate Tall Grass blocks on terrain or not
"Generate Tall Grass in the Aether" = true
#Determines whether Holiday Trees should always be able to generate when exploring new chunks in the Aether, if true, this overrides 'Generate Holiday Trees seasonally'
"Generate Holiday Trees always" = false
#Determines whether Holiday Trees should be able to generate during the time frame of December and January when exploring new chunks in the Aether, only works if 'Generate Holiday Trees always' is set to false
"Generate Holiday Trees seasonally" = true
[Multiplayer]
#Makes the Invisibility Cloak more balanced in PVP by disabling equipment invisibility temporarily after attacks
"Balance Invisibility Cloak for PVP" = false
#Sets the time in ticks that it takes for the player to become fully invisible again after attacking when wearing an Invisibility Cloak; only works with 'Balance Invisibility Cloak for PVP'
"Invisibility Cloak visibility timer" = 50
#Makes it so that only whitelisted users or anyone with permission level 4 can use the Sun Altar on a server
"Only whitelisted users access Sun Altars" = false
#Configures what dimensions are able to have their time changed by the Sun Altar
"Configure Sun Altar dimensions" = ["aether:the_aether"]
[Modpack]
#Spawns the player in the Aether dimension; this is best enabled alongside other modpack configuration to avoid issues
"Spawns the player in the Aether" = false
#Prevents the Aether Portal from being created normally in the mod
"Disables Aether Portal creation" = false
#Prevents the player from falling back to the Overworld when they fall out of the Aether
"Disables falling into the Overworld" = false
#Removes eternal day so that the Aether has a normal daylight cycle even before defeating the Sun Spirit
"Disables eternal day" = false
#Sets the Aether's time cycle to be the same length as the Overworld's
"Overworld-length Aether time cycle" = false
#Syncs the Aether's time cycle to the Overworld's
"Syncs time cycles" = false
#Sets the ID of the dimension that the Aether Portal will send the player to
"Sets portal destination dimension" = "aether:the_aether"
#Sets the ID of the dimension that the Aether Portal will return the player to
"Sets portal return dimension" = "minecraft:overworld"

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[Gui]
#Adds random trivia and tips to the bottom of loading screens
"Enables random trivia" = false

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[Menu]
#Determines whether the Menu API is enabled or not
"Enable Menu API" = true
#Sets the current active menu title screen
"Active Menu" = "minecraft:minecraft"
#Adds a button to the top right of the main menu screen to open a menu selection screen
"Enables menu selection button" = true
["World Preview"]
#Changes the background panorama into a preview of the latest played world
"Enables world preview" = false
#Adds a button to the top right of the main menu screen to toggle between the panorama and world preview
"Enables toggle world button" = true
#Adds a button to the top right of the main menu screen to allow quick loading into a world if the world preview is enabled
"Enables quick load button" = true

32
overrides/config/fml.toml Normal file
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#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Enable NeoForge global version checking
versionCheck = false
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 854
#Early window height
earlyWindowHeight = 480
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window starts maximized
earlyWindowMaximized = false
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Squir?
earlyWindowSquir = false
#Define dependency overrides below
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
#Using dependency overrides can cause issues. Use at your own risk.
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
dependencyOverrides = {}

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#If this is set to true you get an obituary after you died
enable_obituary = false
#The blocks that can be replaced with a grave
#If it starts with '#' it is a tag
replaceable_blocks = ["#gravestone:grave_replaceable"]
#If this is set to true the obituary will be taken out of your inventory when you break the grave
remove_obituary = true
#If this is set to true only the player that owns the grave and admins can break the grave
only_owners_can_break = false
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
spawn_ghost = false
#If this is set to true the ghost player will defend the player
friendly_ghost = true
#If this is set to true you get your items back into your inventory by sneaking on the grave
sneak_pickup = false
#If this is set to true you get your items sorted back into your inventory by breaking the grave
break_pickup = true

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[general]
#Maximum distance in blocks at which health bars should render
max_distance = 24
#Maximum distance in blocks at which health bars should render without line of sight
max_distance_without_line_of_sight = 8
#Whether health bars should render when the HUD is disabled with F1
render_without_gui = false
#How far above the mob the health bars should render
height_above_mob = 0.6
#Whether the gray background plate should be drawn
draw_background = true
#Amount of extra padding space around the background plate
background_padding = 2
#How tall the background plate should be
background_height = 6
#How tall the health bar should be
health_bar_height = 4
#How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it.
plate_size = 25
#plateSize but for bosses
plate_size_boss = 50
#Show mob attributes such as arthropod or undead
show_attributes = true
#Show armor points
show_armor = true
#Group 5 iron icons into 1 diamond icon
group_armor = true
#Color health bar by mob type instead of health percentage
color_health_bar_by_type = false
#Text color in hex code format
text_color = "FFFFFF"
#Height of the text on the health bar
hp_text_height = 14
#Whether the maximum health of the mob should be shown
show_max_hp = true
#Whether the current health of the mob should be shown
show_current_hp = true
#Whether the percentage health of the mob should be shown
show_hp_percentage = true
#Whether bars on passive mobs should be shown
show_on_passive = true
#Whether bars on hostile mobs should be shown (does not include bosses)
show_on_hostile = true
#Whether bars on players should be shown
display_on_players = true
#Whether bars on bosses should be shown
display_on_bosses = true
#Only show bars for mobs you are targeting
only_health_bar_for_target = false
#Show bars for mobs that are at full health
show_entity_full_health = true
#Show extra debug info on the bar when F3 is enabled
show_debug_with_f3 = true
#Show entity name
show_entity_name = true
#Disables the rendering of the vanilla name tag
disable_name_tag = false
#If this is enabled and the "disableNameTag" option is true, the vanilla nametag is only hidden if the mob has a Neat healthbar rendered
disable_name_tag_if_healthbar = true
#Offsets the healtbar icons on the x axis
icon_offset_x = 0.0
#Offsets the healtbar icons on the y axis
icon_offset_y = 0.0
#This value changes the decimal format of the HP. Only change this value if you are familiar with how the decimal format works!
decimal_format = "#.##"
#Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar.
blacklist = ["minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish", "minecraft:tadpole", "touhou_little_maid:chair"]

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allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true
everyoneTracksEveryone:false

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#CONFIG ONLY OPTIONS
ignoreUpdate:0
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:true
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:1
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
renderLayerIndex:1
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:0
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:1
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayersOnMap:true
displayTrackedPlayersInWorld:true
dimensionScaledMaxWaypointDistance:true
trackedPlayerWorldIconScale:0
trackedPlayerWorldNameScale:0
trackedPlayerMinimapIconScale:0
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:15:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:biome:true:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:time:0:15:-1
infoDisplay:real_time:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
seed:Multiplayer_adventure.mc.gardel.top/dim%0/mw$default:-2600110328031542302
module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=true;fromBottom=false;flippedVer=false;flippedHor=false;

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{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:glow_item_frame",
"minecraft:item_frame"
],
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayHeight": 0.0,
"displayed": true,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": false,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"dotSize": 2.0,
"startFadingAt": 0.0,
"renderOverMinimapFrame": 1.0,
"icons": 2.0,
"heightLimit": 20.0,
"names": 1.0,
"iconScale": 1.0
},
"subCategories": [
{
"hardInclude": "living",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:armor_stand"
],
"name": "gui.xaero_entity_category_living",
"protection": true,
"settingOverrides": {
"renderOrder": 2.0,
"color": 14.0
},
"subCategories": [
{
"hardInclude": "players",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_players",
"protection": true,
"settingOverrides": {
"renderOrder": 6.0,
"heightLimit": 2050.0,
"color": 15.0
},
"subCategories": [
{
"hardInclude": "nothing",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friend",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "tracked",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_tracked",
"protection": true,
"settingOverrides": {
"icons": 2.0
},
"subCategories": []
},
{
"hardInclude": "same-team",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_same_team",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_teams",
"protection": true,
"settingOverrides": {
"renderOrder": 7.0
},
"subCategories": []
}
]
},
{
"hardInclude": "hostile",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile",
"protection": true,
"settingOverrides": {
"renderOrder": 3.0
},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 5.0
},
"subCategories": []
}
]
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly",
"protection": true,
"settingOverrides": {},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 4.0
},
"subCategories": []
}
]
}
]
},
{
"hardInclude": "items",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_items",
"protection": true,
"settingOverrides": {
"renderOrder": 1.0,
"color": 12.0
},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_entities",
"protection": true,
"settingOverrides": {
"color": 5.0
},
"subCategories": []
}
]
}

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allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
registerStatusEffects:true
everyoneTracksEveryone:false

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ignoreUpdate:0
updateNotification:true
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
hoveredBiome:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
minimapRadar:true
renderWaypoints:true
partialYTeleportation:true
displayStainedGlass:true
caveModeDepth:30
caveModeStart:2147483647
autoCaveMode:-1
legibleCaveMaps:false
displayCaveModeStart:true
caveModeToggleTimer:1000
defaultCaveModeType:1
biomeBlending:true
trackedPlayers:true
multipleImagesExport:false
nightExport:false
highlightsExport:false
exportScaleDownSquare:20
mapWritingDistance:-1
displayClaims:true
claimsFillOpacity:46
claimsBorderOpacity:80
globalVersion:1

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[general]
#Whether to display disclaimer GUI
DisclaimerShow = false
#Whether to print animation roulette play message
PrintAnimationRouletteMsg = false
#Prevents rendering of self player's model
DisableSelfModel = false
#Prevents rendering of other player's model
DisableOtherModel = false
#Prevents rendering of self player's hand
DisableSelfHands = false
#Prevents rendering of arrows model
DisableArrowsModel = false
#The default model ID when a player first enters the game
DefaultModelId = "steve"
#The default model texture when a player first enters the game
DefaultModelTexture = "default"
#If rendering errors occur, try turning on this.
UseCompatibilityRenderer = false
#The amount of volume when the animation is played.
# Default: 100.0
# Range: 0.0 ~ 100.0
SoundVolume = 100.0
[extra_player_render]
#Whether to display player
DisablePlayerRender = true
#Player position x in screen
# Default: 10
# Range: > 0
PlayerPosX = 10
#Player position y in screen
# Default: 10
# Range: > 0
PlayerPosY = 10
#Player scale in screen
# Default: 40.0
# Range: 8.0 ~ 360.0
PlayerScale = 40.0
#Player yaw offset in screen
# Default: 5.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
PlayerYawOffset = 5.0

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#Only available on dedicated servers.
[server_scheduler]
#Concurrent level for processing models. Value 0 means AUTO.
# Default: 0
# Range: 0 ~ 23
ThreadCount = 0
#Bandwidth limitation during distributing models to players.(In Mbps)
# Default: 5
# Range: 1 ~ 999
BandwidthLimit = 5
#Timeout for players to respond to synchronization. Value not greater than 10 means AUTO.(In seconds)
# Default: 0
# Range: 0 ~ 120
PlayerSyncTimeout = 0
#Whether or not players are allowed to switch models
CanSwitchModel = true
#Models that are not displayed on the client model selection screen
#Example: ["default", "default_boy", "alex", "steve", "qingluka", "wine_fox", "wine_fox_jk"]
ClientNotDisplayModels = []

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# 模组列表
## [\[EMF\] Entity Model Features]
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.
[下载链接](https://modrinth.com/mod/entity-model-features)
## [\[ETF\] Entity Texture Features]
Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric
[下载链接](https://modrinth.com/mod/entitytexturefeatures)
## [Accelerated Rendering]
Entity rendering optimization mod. Fast vertices transforming and caching using compute shaders.
[下载链接](https://modrinth.com/mod/acceleratedrendering)
## [Accessories]
A extendable and data-driven Accessory Mod for Minecraft
[下载链接](https://modrinth.com/mod/accessories)
## [Additional Structures]
Adds >200 new structures that integrate perfectly into your world!
[下载链接](https://modrinth.com/mod/additional-structures)
## [Aether Villages]
Adds grandiose temples and villages to the Aether dimension!
[下载链接](https://modrinth.com/mod/aether-villages)
## [Aether's Delight]
Adds Compatibility between The Aether and Farmer's Delight
[下载链接](https://modrinth.com/mod/the-aethers-delight)
## [AmbientSounds]
#listentonature
[下载链接](https://modrinth.com/mod/ambientsounds)
## [Another Furniture]
Vanilla-styled Minecraft furniture mod.
[下载链接](https://modrinth.com/mod/another-furniture)
## [Apothic Attributes]
Apothic Attributes is a library mod that provides a variety of attributes and attribute-related utilities, which makes interacting with, debugging, and using attributes much easier
[下载链接](https://www.curseforge.com/minecraft/mc-mods/apothic-attributes)
## [AppleSkin]
Food/hunger-related HUD improvements
[下载链接](https://modrinth.com/mod/appleskin)
## [Architectury API]
An intermediary api aimed to ease developing multiplatform mods.
[下载链接](https://modrinth.com/mod/architectury-api)
## [Atlas API]
Provides an API for generating atlases during game runtime (including datadriven textures), and helpers for loading custom item models using the dynamic atlas sprites
[下载链接](https://www.curseforge.com/minecraft/mc-mods/atlas-api)
## [Balm]
Abstraction Layer for Multiplatform Mods
[下载链接](https://modrinth.com/mod/balm)
## [Better Advancements]
Better Advancements tries to improve the UI and UX for the advancements system in minecraft 1.12+ in a modded environment
[下载链接](https://modrinth.com/mod/better-advancements)
## [Bookshelf]
An open source library for other mods!
[下载链接](https://modrinth.com/mod/bookshelf-lib)
## [Building Gadgets]
Dire's Building Gadgets aims to make building a little bit easier.
[下载链接](https://www.curseforge.com/minecraft/mc-mods/building-gadgets)
## [Carry On]
Carry On allows you to pick up Tile Entities and Mobs and carry them around!
[下载链接](https://modrinth.com/mod/carry-on)
## [Chat Heads]
See who you're chatting with!
[下载链接](https://modrinth.com/mod/chat-heads)
## [Chef's Delight - Farmer's Delight Villagers]
Add-on for the Farmer's Delight mod. Adds 2 new professions to villagers. Chef and Cook. Depends on Farmer's Delight.
[下载链接](https://modrinth.com/mod/chefs-delight)
## [Cloth Config API]
Configuration Library for Minecraft Mods
[下载链接](https://modrinth.com/mod/cloth-config)
## [Clumps]
Clumps XP orbs together to reduce lag
[下载链接](https://modrinth.com/mod/clumps)
## [Concurrent Chunk Management Engine (NeoForge)]
A mod designed to improve the chunk performance of Minecraft.
[下载链接](https://modrinth.com/mod/c2me-neoforge)
## [Controlling]
Adds a search bar to the Key-Bindings menu
[下载链接](https://modrinth.com/mod/controlling)
## [CreativeCore]
A core mod
[下载链接](https://modrinth.com/mod/creativecore)
## [Cristel Lib]
A Library mod for easy structure config and runtime datapacks.
[下载链接](https://modrinth.com/mod/cristel-lib)
## [Curios Compat Layer for Accessories]
A Compatibility layer for mods using the Curios API to work with Accessories
[下载链接](https://modrinth.com/mod/accessories-cc-layer)
## [Deep Aether]
Deep Aether is an addon for the original version of The Aether mod. It aims to add lots of new features to give players a chance to venture deeper into the Aether dimension, while also maintaining its original style.
[下载链接](https://www.curseforge.com/minecraft/mc-mods/deep-aether)
## [Display Delight]
Allows to place every food item in Farmer's Delight in 3D
[下载链接](https://modrinth.com/mod/display-delight)
## [Dungeons and Taverns]
A Structure Datapack adding dungeons, taverns and other structures to find while you explore the world.
[下载链接](https://modrinth.com/mod/dungeons-and-taverns)
## [Dungeons+]
Brand new vanilla dungeons remade with biome specific designs and new mob spawner types
[下载链接](https://modrinth.com/mod/dungeons+)
## [Dynamic FPS]
Reduce resource usage while Minecraft is in the background, idle, or on battery.
[下载链接](https://modrinth.com/mod/dynamic-fps)
## [Enchantment Descriptions]
Provides a way to get enchantment descriptions from enchanted books.
[下载链接](https://modrinth.com/mod/enchantment-descriptions)
## [End's Delight]
End's Delight is an addon mod for Farmer's Delight based around adding culinary content to the end!
[下载链接](https://modrinth.com/mod/ends-delight)
## [Entity Culling]
Using async path-tracing to hide Block-/Entities that are not visible
[下载链接](https://modrinth.com/mod/entityculling)
## [Eternal Starlight]
A dimension mod that adds the magical and mysterious starlight dimension.
[下载链接](https://modrinth.com/mod/eternal-starlight)
## [Expanded Delight]
An addon mod for Farmer's Delight that adds many more crops and functionality to the base mod
[下载链接](https://modrinth.com/mod/expanded-delight)
## [Exposure]
Camera mod with focus on process and aesthetics
[下载链接](https://modrinth.com/mod/exposure)
## [FallingTree]
Break down your trees by only cutting one piece of it
[下载链接](https://modrinth.com/mod/fallingtree)
## [Farmer's Delight]
A cozy expansion to farming and cooking!
[下载链接](https://modrinth.com/mod/farmers-delight)
## [FerriteCore]
Memory usage optimizations
[下载链接](https://modrinth.com/mod/ferrite-core)
## [Forgematica]
Litematica unofficial (Neo)Forge port. A modern client-side schematic mod for Minecraft.
[下载链接](https://modrinth.com/mod/forgematica)
## [Formations (Structure Library)]
Formations adds utilities for structure datapacks!
[下载链接](https://modrinth.com/mod/formations)
## [Formations Nether]
Formations Nether adds plenty of new structures to the nether!
[下载链接](https://modrinth.com/mod/formations-nether)
## [Freecam]
A highly customizable freecam mod.
[下载链接](https://modrinth.com/mod/freecam)
## [Fusion (Connected Textures)]
Fusion allows resource packs to use additional texture and model types such as connected textures!
[下载链接](https://modrinth.com/mod/fusion-connected-textures)
## [Geckolib]
A 3D animation library for entities, blocks, items, armor, and more!
[下载链接](https://modrinth.com/mod/geckolib)
## [GraveStone Mod]
Places a gravestone with your inventory items inside when you die
[下载链接](https://modrinth.com/mod/gravestone-mod)
## [ImmediatelyFast]
Speed up immediate mode rendering in Minecraft
[下载链接](https://modrinth.com/mod/immediatelyfast)
## [Incendium]
A nether biome overhaul combined with challenging structures to conquer, unique weapons to obtain, and tricky mobs to defeat.
[下载链接](https://modrinth.com/mod/incendium)
## [Inventory Profiles Next]
Take control over you inventory. Sort. Move matching Items. Throw all. Locked slots. Gear sets! And much more.
[下载链接](https://modrinth.com/mod/inventory-profiles-next)
## [InvMove]
Forge/Fabric/Quilt mod that adds the ability to walk around while in inventories
[下载链接](https://modrinth.com/mod/invmove)
## [Iris Shaders]
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs
[下载链接](https://modrinth.com/mod/iris)
## [Iron's Gems 'n Jewelry]
Step into the world of jewelcrafting, by crafting modular pieces of jewelry from a variety of patterns and materials. Scour the lands for powerful jewelcrafting patterns, and perfect your precious materials into prized possessions!
[下载链接](https://www.curseforge.com/minecraft/mc-mods/irons-jewelry)
## [Iron's Spells 'n Spellbooks]
A magic mod bringing back the classic RPG spellcasting fantasy. (irons spells and spellbooks)
[下载链接](https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks)
## [Jade 🔍]
Shows information about what you are looking at. (Hwyla/Waila fork for Minecraft 1.16+)
[下载链接](https://modrinth.com/mod/jade)
## [Kaleidoscope Cookery]
Cook all kinds of delicious food!
[下载链接](https://modrinth.com/mod/kaleidoscope-cookery)
## [Kotlin for Forge]
Adds a Kotlin language loader and provides some optional utilities.
[下载链接](https://modrinth.com/mod/kotlin-for-forge)
## [libIPN]
Inventory Profiles Next GUI/Config library
[下载链接](https://modrinth.com/mod/libipn)
## [Lithium]
No-compromises game logic optimization mod. Well suited for clients and servers of all kinds. Now available for Fabric and NeoForge!
[下载链接](https://modrinth.com/mod/lithium)
## [Lithostitched]
Library mod with new configurability and compatibility enhancements for worldgen
[下载链接](https://modrinth.com/mod/lithostitched)
## [MaFgLib]
MaLiLib unofficial forge port. Library mod for the (Neo)Forge port of masa's mods.
[下载链接](https://modrinth.com/mod/mafglib)
## [Maidsoul Kitchen]
A touhoulittlemaid addon mod, is designed to teach maids how to use other mods for cooking and farming.
[下载链接](https://modrinth.com/mod/maidsoul-kitchen)
## [MmmMmmMmmMmm]
Target Dummy that show damage dealt and can be equipped with armor
[下载链接](https://modrinth.com/mod/mmmmmmmmmmmm)
## [ModernFix]
All-in-one mod that improves performance, reduces memory usage, and fixes many bugs. Compatible with all your favorite performance mods!
[下载链接](https://modrinth.com/mod/modernfix)
## [Moonlight Lib]
dynamic data pack and registration, villager activities, custom map marker and a lot more
[下载链接](https://modrinth.com/mod/moonlight)
## [MVS - Moog's Voyager Structures]
adds 130+ vanilla style structures to your world to bring it alive, using vanilla blocks. Includes dungeons and enemies to fight!
[下载链接](https://modrinth.com/mod/moogs-voyager-structures)
## [Neat]
Functional minimalistic Unit Frames for the modern Minecrafter
[下载链接](https://modrinth.com/mod/neat)
## [Noisium]
Optimises worldgen performance for a better gameplay experience.
[下载链接](https://modrinth.com/mod/noisium)
## [Not Enough Animations]
Bringing first-person animations to the third-person
[下载链接](https://modrinth.com/mod/not-enough-animations)
## [oωo (owo-lib)]
A general utility, GUI and config library for modding on Fabric and Quilt
[下载链接](https://modrinth.com/mod/owo-lib)
## [Patchouli]
Accessible, Data-Driven, Dependency-Free Documentation for Minecraft Modders and Pack Makers
[下载链接](https://modrinth.com/mod/patchouli)
## [Placebo]
Placebo is a library used by most of my mods. It does not provide any game-relevant features on its own (save for maybe a couple debug commands).
[下载链接](https://www.curseforge.com/minecraft/mc-mods/placebo)
## [playerAnimator]
animate the player
[下载链接](https://modrinth.com/mod/playeranimator)
## [Polymorph]
No more recipe conflicts! Adds an option to choose the crafting result if more than one is available.
[下载链接](https://modrinth.com/mod/polymorph)
## [Prickle]
Prickle is a JSON based configuration file format brought to Minecraft.
[下载链接](https://modrinth.com/mod/prickle)
## [Realm RPG: Fallen Adventurers]
Improves world exploration by adding skeletons wtih treasures. Vanilla style.
[下载链接](https://modrinth.com/mod/realm-rpg-fallen-adventurers)
## [Remove Terralith Intro Message]
A datapack/mod to remove the intro message that appears with Terralith.
[下载链接](https://modrinth.com/mod/remove-terralith-intro-message)
## [Roughly Enough Items (REI)]
Clean and Customizable. Alternative to Just Enough Items/JEI.
[下载链接](https://modrinth.com/mod/rei)
## [Searchables]
Searchables is a library mod that adds helper methods that allow for searching and filtering elements based on components, as well as offering built in auto-complete functionality.
[下载链接](https://modrinth.com/mod/searchables)
## [Simple Voice Chat]
A working voice chat in Minecraft!
[下载链接](https://modrinth.com/mod/simple-voice-chat)
## [Small Ships]
Vanilla friendly Ships for Minecraft. Now with cannons!
[下载链接](https://modrinth.com/mod/small-ships)
## [Smarter Farmers (farmers replant)]
Allows villagers to replant the correct seed & allows them to use modded ones
[下载链接](https://modrinth.com/mod/smarter-farmers-farmers-replant)
## [Sodium]
The fastest and most compatible rendering optimization mod for Minecraft. Now available for both NeoForge and Fabric!
[下载链接](https://modrinth.com/mod/sodium)
## [Sodium Dynamic Lights]
Multiloader port of LambDynLights that adds Sodium options integration
[下载链接](https://modrinth.com/mod/sodium-dynamic-lights)
## [Sodium Extra]
A Sodium addon that adds features that shouldn't be in Sodium.
[下载链接](https://modrinth.com/mod/sodium-extra)
## [Sodium Extras]
An add-on mod for Sodium that adds new features and customization.
[下载链接](https://modrinth.com/mod/sodium-extras)
## [Sophisticated Backpacks]
Yet another backpack mod this time with backpack you can place in world, color in different color combinations, upgrade with more inventory and enhance with many functional upgrades
[下载链接](https://modrinth.com/mod/sophisticated-backpacks)
## [Sophisticated Core]
Library mod for Sophisticated mods
[下载链接](https://modrinth.com/mod/sophisticated-core)
## [Sophisticated Storage]
Storage mod with multiple tiers and functional upgrades
[下载链接](https://modrinth.com/mod/sophisticated-storage)
## [Sound Physics Remastered]
A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks.
[下载链接](https://modrinth.com/mod/sound-physics-remastered)
## [Structory]
A seasonally updated and atmospheric structure mod with light lore
[下载链接](https://modrinth.com/mod/structory)
## [Tectonic]
Massively altered world generation with mountain ranges, underground rivers and more!
[下载链接](https://modrinth.com/mod/tectonic)
## [Terralith]
Explore almost 100 new biomes consisting of both realism and light fantasy, using just Vanilla blocks. Complete with several immersive structures to compliment the overhauled terrain.
[下载链接](https://modrinth.com/mod/terralith)
## [The Aether]
The Aether Team presents the original Aether mod! Maintained and kept up to date for modern versions of Minecraft and fully compatible with multiplayer!
[下载链接](https://modrinth.com/mod/aether)
## [The Twilight Forest]
A realm basked in mystery and eerie twilight, you will overpower terrifying creatures and secure the adventure of a lifetime; in the Twilight Forest.
[下载链接](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest)
## [Tidal Towns]
Several pieces of driftwood have been gathered to form a village that floats on the waves.
[下载链接](https://modrinth.com/mod/tidal-towns)
## [Touhou Little Maid]
A mod featuring maids and Touhou Project, adding Touhou Project style maid models.
[下载链接](https://modrinth.com/mod/touhou-little-maid)
## [Towns and Towers]
Spice up your world with new villages, pillager outposts, and even new ships!
[下载链接](https://modrinth.com/mod/towns-and-towers)
## [Twilight's Flavor & Delight]
This mod adds food and desserts from Twilight Forest in Farmer's Delight and Neapolitan style.
[下载链接](https://modrinth.com/mod/twilight-delight)
## [Unbreakables]
Configure blocks to be unbreakable under certain conditions. Compatible with Waystones.
[下载链接](https://modrinth.com/mod/unbreakables)
## [Waystones]
Teleport back to activated waystones. For Survival, Adventure or Servers.
[下载链接](https://modrinth.com/mod/waystones)
## [Winefox's Spellbooks]
TouhouLittleMaid with Iron's Spells 'n Spellbooks
[下载链接](https://modrinth.com/mod/winefoxs_spellbooks)
## [Xaero's Minimap]
Displays a map of the nearby world terrain, players, mobs, entities in the corner of your screen. Lets you create waypoints which help you find the locations you've marked.
[下载链接](https://modrinth.com/mod/xaeros-minimap)
## [Xaero's World Map]
Adds a full screen world map which shows you what you have explored in the world. Works great together with Xaero's Minimap.
[下载链接](https://modrinth.com/mod/xaeros-world-map)
## [Yes Steve Model]
A mod that modifies the vanilla player model
[下载链接](https://modrinth.com/mod/yes-steve-model)
## [Youkai's Homecoming]
Adds a variety of Japanese themed food and plants, and adds Touhou related contents
[下载链接](https://modrinth.com/mod/youkaishomecoming)
## [Zume]
An over-engineered Zoom mod by Nolij
[下载链接](https://modrinth.com/mod/zume)

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