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Mofox-Core/src/plugins/person_info/relationship_manager.py

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from src.common.logger import get_module_logger, LogConfig, RELATION_STYLE_CONFIG
from ..chat.chat_stream import ChatStream
import math
from bson.decimal128 import Decimal128
from .person_info import person_info_manager
import time
import re
import traceback
relationship_config = LogConfig(
# 使用关系专用样式
console_format=RELATION_STYLE_CONFIG["console_format"],
file_format=RELATION_STYLE_CONFIG["file_format"],
)
logger = get_module_logger("rel_manager", config=relationship_config)
class RelationshipManager:
def __init__(self):
self.positive_feedback_value = 0 # 正反馈系统
self.gain_coefficient = [1.0, 1.0, 1.1, 1.2, 1.4, 1.7, 1.9, 2.0]
self._mood_manager = None
@property
def mood_manager(self):
if self._mood_manager is None:
from ..moods.moods import MoodManager # 延迟导入
self._mood_manager = MoodManager.get_instance()
return self._mood_manager
def positive_feedback_sys(self, label: str, stance: str):
"""正反馈系统,通过正反馈系数增益情绪变化,根据情绪再影响关系变更"""
positive_list = [
"开心",
"惊讶",
"害羞",
]
negative_list = [
"愤怒",
"悲伤",
"恐惧",
"厌恶",
]
if label in positive_list:
if 7 > self.positive_feedback_value >= 0:
self.positive_feedback_value += 1
elif self.positive_feedback_value < 0:
self.positive_feedback_value = 0
elif label in negative_list:
if -7 < self.positive_feedback_value <= 0:
self.positive_feedback_value -= 1
elif self.positive_feedback_value > 0:
self.positive_feedback_value = 0
if abs(self.positive_feedback_value) > 1:
logger.info(f"触发mood变更增益当前增益系数{self.gain_coefficient[abs(self.positive_feedback_value)]}")
def mood_feedback(self, value):
"""情绪反馈"""
mood_manager = self.mood_manager
mood_gain = (mood_manager.get_current_mood().valence) ** 2 * math.copysign(
1, value * mood_manager.get_current_mood().valence
)
value += value * mood_gain
logger.info(f"当前relationship增益系数{mood_gain:.3f}")
return value
def feedback_to_mood(self, mood_value):
"""对情绪的反馈"""
coefficient = self.gain_coefficient[abs(self.positive_feedback_value)]
if mood_value > 0 and self.positive_feedback_value > 0 or mood_value < 0 and self.positive_feedback_value < 0:
return mood_value * coefficient
else:
return mood_value / coefficient
async def is_known_some_one(self, platform , user_id):
"""判断是否认识某人"""
is_known = person_info_manager.is_person_known(platform, user_id)
return is_known
async def is_qved_name(self, platform , user_id):
"""判断是否认识某人"""
person_id = person_info_manager.get_person_id(platform, user_id)
is_qved = await person_info_manager.has_one_field(person_id, "person_name")
old_name = await person_info_manager.get_value(person_id, "person_name")
print(f"old_name: {old_name}")
print(f"is_qved: {is_qved}")
if is_qved and old_name != None:
return True
else:
return False
async def first_knowing_some_one(self, platform , user_id, user_nickname, user_cardname, user_avatar):
"""判断是否认识某人"""
person_id = person_info_manager.get_person_id(platform,user_id)
await person_info_manager.update_one_field(person_id, "nickname", user_nickname)
# await person_info_manager.update_one_field(person_id, "user_cardname", user_cardname)
# await person_info_manager.update_one_field(person_id, "user_avatar", user_avatar)
await person_info_manager.qv_person_name(person_id, user_nickname, user_cardname, user_avatar)
async def convert_all_person_sign_to_person_name(self,input_text:str):
"""将所有人的<platform:user_id:nickname:cardname>格式转换为person_name"""
try:
# 使用正则表达式匹配<platform:user_id:nickname:cardname>格式
all_person = person_info_manager.person_name_list
pattern = r'<([^:]+):(\d+):([^:]+):([^>]+)>'
matches = re.findall(pattern, input_text)
# 遍历匹配结果,将<platform:user_id:nickname:cardname>替换为person_name
result_text = input_text
for platform, user_id, nickname, cardname in matches:
person_id = person_info_manager.get_person_id(platform, user_id)
# 默认使用昵称作为人名
person_name = nickname.strip() if nickname.strip() else cardname.strip()
if person_id in all_person:
if all_person[person_id] != None:
person_name = all_person[person_id]
print(f"将<{platform}:{user_id}:{nickname}:{cardname}>替换为{person_name}")
result_text = result_text.replace(f"<{platform}:{user_id}:{nickname}:{cardname}>", person_name)
return result_text
except Exception as e:
logger.error(traceback.format_exc())
return input_text
async def calculate_update_relationship_value(self, chat_stream: ChatStream, label: str, stance: str) -> tuple:
"""计算并变更关系值
新的关系值变更计算方式:
将关系值限定在-1000到1000
对于关系值的变更,期望:
1.向两端逼近时会逐渐减缓
2.关系越差,改善越难,关系越好,恶化越容易
3.人维护关系的精力往往有限,所以当高关系值用户越多,对于中高关系值用户增长越慢
4.连续正面或负面情感会正反馈
返回:
用户昵称,变更值,变更后关系等级
"""
stancedict = {
"支持": 0,
"中立": 1,
"反对": 2,
}
valuedict = {
"开心": 1.5,
"愤怒": -2.0,
"悲伤": -0.5,
"惊讶": 0.6,
"害羞": 2.0,
"平静": 0.3,
"恐惧": -1.5,
"厌恶": -1.0,
"困惑": 0.5,
}
person_id = person_info_manager.get_person_id(chat_stream.user_info.platform, chat_stream.user_info.user_id)
data = {
"platform": chat_stream.user_info.platform,
"user_id": chat_stream.user_info.user_id,
"nickname": chat_stream.user_info.user_nickname,
"konw_time": int(time.time()),
}
old_value = await person_info_manager.get_value(person_id, "relationship_value")
old_value = self.ensure_float(old_value, person_id)
if old_value > 1000:
old_value = 1000
elif old_value < -1000:
old_value = -1000
value = valuedict[label]
if old_value >= 0:
if valuedict[label] >= 0 and stancedict[stance] != 2:
value = value * math.cos(math.pi * old_value / 2000)
if old_value > 500:
rdict = await person_info_manager.get_specific_value_list("relationship_value", lambda x: x > 700)
high_value_count = len(rdict)
if old_value > 700:
value *= 3 / (high_value_count + 2) # 排除自己
else:
value *= 3 / (high_value_count + 3)
elif valuedict[label] < 0 and stancedict[stance] != 0:
value = value * math.exp(old_value / 2000)
else:
value = 0
elif old_value < 0:
if valuedict[label] >= 0 and stancedict[stance] != 2:
value = value * math.exp(old_value / 2000)
elif valuedict[label] < 0 and stancedict[stance] != 0:
value = value * math.cos(math.pi * old_value / 2000)
else:
value = 0
self.positive_feedback_sys(label, stance)
value = self.mood_feedback(value)
level_num = self.calculate_level_num(old_value + value)
relationship_level = ["厌恶", "冷漠", "一般", "友好", "喜欢", "暧昧"]
logger.info(
f"用户: {chat_stream.user_info.user_nickname}"
f"当前关系: {relationship_level[level_num]}, "
f"关系值: {old_value:.2f}, "
f"当前立场情感: {stance}-{label}, "
f"变更: {value:+.5f}"
)
await person_info_manager.update_one_field(person_id, "relationship_value", old_value + value, data)
return chat_stream.user_info.user_nickname, value, relationship_level[level_num]
async def calculate_update_relationship_value_with_reason(
self, chat_stream: ChatStream, label: str, stance: str, reason: str
) -> tuple:
"""计算并变更关系值
新的关系值变更计算方式:
将关系值限定在-1000到1000
对于关系值的变更,期望:
1.向两端逼近时会逐渐减缓
2.关系越差,改善越难,关系越好,恶化越容易
3.人维护关系的精力往往有限,所以当高关系值用户越多,对于中高关系值用户增长越慢
4.连续正面或负面情感会正反馈
返回:
用户昵称,变更值,变更后关系等级
"""
stancedict = {
"支持": 0,
"中立": 1,
"反对": 2,
}
valuedict = {
"开心": 1.5,
"愤怒": -2.0,
"悲伤": -0.5,
"惊讶": 0.6,
"害羞": 2.0,
"平静": 0.3,
"恐惧": -1.5,
"厌恶": -1.0,
"困惑": 0.5,
}
person_id = person_info_manager.get_person_id(chat_stream.user_info.platform, chat_stream.user_info.user_id)
data = {
"platform": chat_stream.user_info.platform,
"user_id": chat_stream.user_info.user_id,
"nickname": chat_stream.user_info.user_nickname,
"konw_time": int(time.time()),
}
old_value = await person_info_manager.get_value(person_id, "relationship_value")
old_value = self.ensure_float(old_value, person_id)
if old_value > 1000:
old_value = 1000
elif old_value < -1000:
old_value = -1000
value = valuedict[label]
if old_value >= 0:
if valuedict[label] >= 0 and stancedict[stance] != 2:
value = value * math.cos(math.pi * old_value / 2000)
if old_value > 500:
rdict = await person_info_manager.get_specific_value_list("relationship_value", lambda x: x > 700)
high_value_count = len(rdict)
if old_value > 700:
value *= 3 / (high_value_count + 2) # 排除自己
else:
value *= 3 / (high_value_count + 3)
elif valuedict[label] < 0 and stancedict[stance] != 0:
value = value * math.exp(old_value / 2000)
else:
value = 0
elif old_value < 0:
if valuedict[label] >= 0 and stancedict[stance] != 2:
value = value * math.exp(old_value / 2000)
elif valuedict[label] < 0 and stancedict[stance] != 0:
value = value * math.cos(math.pi * old_value / 2000)
else:
value = 0
self.positive_feedback_sys(label, stance)
value = self.mood_feedback(value)
level_num = self.calculate_level_num(old_value + value)
relationship_level = ["厌恶", "冷漠", "一般", "友好", "喜欢", "暧昧"]
logger.info(
f"用户: {chat_stream.user_info.user_nickname}"
f"当前关系: {relationship_level[level_num]}, "
f"关系值: {old_value:.2f}, "
f"当前立场情感: {stance}-{label}, "
f"变更: {value:+.5f}"
)
await person_info_manager.update_one_field(person_id, "relationship_value", old_value + value, data)
return chat_stream.user_info.user_nickname, value, relationship_level[level_num]
async def build_relationship_info(self, person) -> str:
person_id = person_info_manager.get_person_id(person[0], person[1])
relationship_value = await person_info_manager.get_value(person_id, "relationship_value")
level_num = self.calculate_level_num(relationship_value)
relationship_level = ["厌恶", "冷漠", "一般", "友好", "喜欢", "暧昧"]
relation_prompt2_list = [
"厌恶回应",
"冷淡回复",
"保持理性",
"愿意回复",
"积极回复",
"无条件支持",
]
return (
f"你对昵称为'({person[1]}){person[2]}'的用户的态度为{relationship_level[level_num]}"
f"回复态度为{relation_prompt2_list[level_num]},关系等级为{level_num}"
)
def calculate_level_num(self, relationship_value) -> int:
"""关系等级计算"""
if -1000 <= relationship_value < -227:
level_num = 0
elif -227 <= relationship_value < -73:
level_num = 1
elif -73 <= relationship_value < 227:
level_num = 2
elif 227 <= relationship_value < 587:
level_num = 3
elif 587 <= relationship_value < 900:
level_num = 4
elif 900 <= relationship_value <= 1000:
level_num = 5
else:
level_num = 5 if relationship_value > 1000 else 0
return level_num
def ensure_float(self, value, person_id):
"""确保返回浮点数转换失败返回0.0"""
if isinstance(value, float):
return value
try:
return float(value.to_decimal() if isinstance(value, Decimal128) else value)
except (ValueError, TypeError, AttributeError):
logger.warning(f"[关系管理] {person_id}值转换失败(原始值:{value}已重置为0")
return 0.0
relationship_manager = RelationshipManager()