from src.common.logger_manager import get_logger from ..chat.chat_stream import ChatStream import math from bson.decimal128 import Decimal128 from .person_info import person_info_manager import time # import re # import traceback logger = get_logger("relation") class RelationshipManager: def __init__(self): self.positive_feedback_value = 0 # 正反馈系统 self.gain_coefficient = [1.0, 1.0, 1.1, 1.2, 1.4, 1.7, 1.9, 2.0] self._mood_manager = None @property def mood_manager(self): if self._mood_manager is None: from ..moods.moods import MoodManager # 延迟导入 self._mood_manager = MoodManager.get_instance() return self._mood_manager def positive_feedback_sys(self, label: str, stance: str): """正反馈系统,通过正反馈系数增益情绪变化,根据情绪再影响关系变更""" positive_list = [ "开心", "惊讶", "害羞", ] negative_list = [ "愤怒", "悲伤", "恐惧", "厌恶", ] if label in positive_list: if 7 > self.positive_feedback_value >= 0: self.positive_feedback_value += 1 elif self.positive_feedback_value < 0: self.positive_feedback_value = 0 elif label in negative_list: if -7 < self.positive_feedback_value <= 0: self.positive_feedback_value -= 1 elif self.positive_feedback_value > 0: self.positive_feedback_value = 0 if abs(self.positive_feedback_value) > 1: logger.info(f"触发mood变更增益,当前增益系数:{self.gain_coefficient[abs(self.positive_feedback_value)]}") def mood_feedback(self, value): """情绪反馈""" mood_manager = self.mood_manager mood_gain = mood_manager.get_current_mood().valence ** 2 * math.copysign( 1, value * mood_manager.get_current_mood().valence ) value += value * mood_gain logger.info(f"当前relationship增益系数:{mood_gain:.3f}") return value def feedback_to_mood(self, mood_value): """对情绪的反馈""" coefficient = self.gain_coefficient[abs(self.positive_feedback_value)] if mood_value > 0 and self.positive_feedback_value > 0 or mood_value < 0 and self.positive_feedback_value < 0: return mood_value * coefficient else: return mood_value / coefficient @staticmethod async def is_known_some_one(platform, user_id): """判断是否认识某人""" is_known = person_info_manager.is_person_known(platform, user_id) return is_known @staticmethod async def is_qved_name(platform, user_id): """判断是否认识某人""" person_id = person_info_manager.get_person_id(platform, user_id) is_qved = await person_info_manager.has_one_field(person_id, "person_name") old_name = await person_info_manager.get_value(person_id, "person_name") # print(f"old_name: {old_name}") # print(f"is_qved: {is_qved}") if is_qved and old_name is not None: return True else: return False @staticmethod async def first_knowing_some_one(platform, user_id, user_nickname, user_cardname, user_avatar): """判断是否认识某人""" person_id = person_info_manager.get_person_id(platform, user_id) await person_info_manager.update_one_field(person_id, "nickname", user_nickname) # await person_info_manager.update_one_field(person_id, "user_cardname", user_cardname) # await person_info_manager.update_one_field(person_id, "user_avatar", user_avatar) await person_info_manager.qv_person_name(person_id, user_nickname, user_cardname, user_avatar) async def calculate_update_relationship_value(self, chat_stream: ChatStream, label: str, stance: str) -> tuple: """计算并变更关系值 新的关系值变更计算方式: 将关系值限定在-1000到1000 对于关系值的变更,期望: 1.向两端逼近时会逐渐减缓 2.关系越差,改善越难,关系越好,恶化越容易 3.人维护关系的精力往往有限,所以当高关系值用户越多,对于中高关系值用户增长越慢 4.连续正面或负面情感会正反馈 返回: 用户昵称,变更值,变更后关系等级 """ stancedict = { "支持": 0, "中立": 1, "反对": 2, } valuedict = { "开心": 1.5, "愤怒": -2.0, "悲伤": -0.5, "惊讶": 0.6, "害羞": 2.0, "平静": 0.3, "恐惧": -1.5, "厌恶": -1.0, "困惑": 0.5, } person_id = person_info_manager.get_person_id(chat_stream.user_info.platform, chat_stream.user_info.user_id) data = { "platform": chat_stream.user_info.platform, "user_id": chat_stream.user_info.user_id, "nickname": chat_stream.user_info.user_nickname, "konw_time": int(time.time()), } old_value = await person_info_manager.get_value(person_id, "relationship_value") old_value = self.ensure_float(old_value, person_id) if old_value > 1000: old_value = 1000 elif old_value < -1000: old_value = -1000 value = valuedict[label] if old_value >= 0: if valuedict[label] >= 0 and stancedict[stance] != 2: value = value * math.cos(math.pi * old_value / 2000) if old_value > 500: rdict = await person_info_manager.get_specific_value_list("relationship_value", lambda x: x > 700) high_value_count = len(rdict) if old_value > 700: value *= 3 / (high_value_count + 2) # 排除自己 else: value *= 3 / (high_value_count + 3) elif valuedict[label] < 0 and stancedict[stance] != 0: value = value * math.exp(old_value / 2000) else: value = 0 elif old_value < 0: if valuedict[label] >= 0 and stancedict[stance] != 2: value = value * math.exp(old_value / 2000) elif valuedict[label] < 0 and stancedict[stance] != 0: value = value * math.cos(math.pi * old_value / 2000) else: value = 0 self.positive_feedback_sys(label, stance) value = self.mood_feedback(value) level_num = self.calculate_level_num(old_value + value) relationship_level = ["厌恶", "冷漠", "一般", "友好", "喜欢", "暧昧"] logger.info( f"用户: {chat_stream.user_info.user_nickname}" f"当前关系: {relationship_level[level_num]}, " f"关系值: {old_value:.2f}, " f"当前立场情感: {stance}-{label}, " f"变更: {value:+.5f}" ) await person_info_manager.update_one_field(person_id, "relationship_value", old_value + value, data) return chat_stream.user_info.user_nickname, value, relationship_level[level_num] async def calculate_update_relationship_value_with_reason( self, chat_stream: ChatStream, label: str, stance: str, reason: str ) -> tuple: """计算并变更关系值 新的关系值变更计算方式: 将关系值限定在-1000到1000 对于关系值的变更,期望: 1.向两端逼近时会逐渐减缓 2.关系越差,改善越难,关系越好,恶化越容易 3.人维护关系的精力往往有限,所以当高关系值用户越多,对于中高关系值用户增长越慢 4.连续正面或负面情感会正反馈 返回: 用户昵称,变更值,变更后关系等级 """ stancedict = { "支持": 0, "中立": 1, "反对": 2, } valuedict = { "开心": 1.5, "愤怒": -2.0, "悲伤": -0.5, "惊讶": 0.6, "害羞": 2.0, "平静": 0.3, "恐惧": -1.5, "厌恶": -1.0, "困惑": 0.5, } person_id = person_info_manager.get_person_id(chat_stream.user_info.platform, chat_stream.user_info.user_id) data = { "platform": chat_stream.user_info.platform, "user_id": chat_stream.user_info.user_id, "nickname": chat_stream.user_info.user_nickname, "konw_time": int(time.time()), } old_value = await person_info_manager.get_value(person_id, "relationship_value") old_value = self.ensure_float(old_value, person_id) if old_value > 1000: old_value = 1000 elif old_value < -1000: old_value = -1000 value = valuedict[label] if old_value >= 0: if valuedict[label] >= 0 and stancedict[stance] != 2: value = value * math.cos(math.pi * old_value / 2000) if old_value > 500: rdict = await person_info_manager.get_specific_value_list("relationship_value", lambda x: x > 700) high_value_count = len(rdict) if old_value > 700: value *= 3 / (high_value_count + 2) # 排除自己 else: value *= 3 / (high_value_count + 3) elif valuedict[label] < 0 and stancedict[stance] != 0: value = value * math.exp(old_value / 2000) else: value = 0 elif old_value < 0: if valuedict[label] >= 0 and stancedict[stance] != 2: value = value * math.exp(old_value / 2000) elif valuedict[label] < 0 and stancedict[stance] != 0: value = value * math.cos(math.pi * old_value / 2000) else: value = 0 self.positive_feedback_sys(label, stance) value = self.mood_feedback(value) level_num = self.calculate_level_num(old_value + value) relationship_level = ["厌恶", "冷漠", "一般", "友好", "喜欢", "暧昧"] logger.info( f"用户: {chat_stream.user_info.user_nickname}" f"当前关系: {relationship_level[level_num]}, " f"关系值: {old_value:.2f}, " f"当前立场情感: {stance}-{label}, " f"变更: {value:+.5f}" ) await person_info_manager.update_one_field(person_id, "relationship_value", old_value + value, data) return chat_stream.user_info.user_nickname, value, relationship_level[level_num] async def build_relationship_info(self, person) -> str: person_id = person_info_manager.get_person_id(person[0], person[1]) person_name = await person_info_manager.get_value(person_id, "person_name") relationship_value = await person_info_manager.get_value(person_id, "relationship_value") level_num = self.calculate_level_num(relationship_value) relationship_level = ["厌恶", "冷漠以对", "认识", "友好对待", "喜欢", "暧昧"] relation_prompt2_list = [ "忽视的回应", "冷淡回复", "保持理性", "愿意回复", "积极回复", "友善和包容的回复", ] return f"你{relationship_level[level_num]}{person_name},打算{relation_prompt2_list[level_num]}。\n" @staticmethod def calculate_level_num(relationship_value) -> int: """关系等级计算""" if -1000 <= relationship_value < -227: level_num = 0 elif -227 <= relationship_value < -73: level_num = 1 elif -73 <= relationship_value < 227: level_num = 2 elif 227 <= relationship_value < 587: level_num = 3 elif 587 <= relationship_value < 900: level_num = 4 elif 900 <= relationship_value <= 1000: level_num = 5 else: level_num = 5 if relationship_value > 1000 else 0 return level_num @staticmethod def ensure_float(value, person_id): """确保返回浮点数,转换失败返回0.0""" if isinstance(value, float): return value try: return float(value.to_decimal() if isinstance(value, Decimal128) else value) except (ValueError, TypeError, AttributeError): logger.warning(f"[关系管理] {person_id}值转换失败(原始值:{value}),已重置为0") return 0.0 relationship_manager = RelationshipManager()