From 31f2c9f2829960e1c0723fd6f13bbecc295b43e7 Mon Sep 17 00:00:00 2001 From: minecraft1024a Date: Wed, 24 Sep 2025 11:39:13 +0800 Subject: [PATCH] =?UTF-8?q?refactor(sleep=5Fmanager):=20=E5=BC=95=E5=85=A5?= =?UTF-8?q?=E4=B8=8A=E4=B8=8B=E6=96=87=E5=AF=B9=E8=B1=A1=E9=87=8D=E6=9E=84?= =?UTF-8?q?=E7=9D=A1=E7=9C=A0=E4=B8=8E=E5=94=A4=E9=86=92=E7=8A=B6=E6=80=81?= =?UTF-8?q?=E7=AE=A1=E7=90=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 创建了 `SleepContext` 与 `WakeUpContext` 类,用于统一封装和管理各自模块的状态数据及其持久化逻辑。 - `SleepManager` 和 `WakeUpManager` 不再直接管理零散的状态属性(如 `_current_state`, `wakeup_value`),而是通过持有一个 Context 实例来进行状态的读写和保存。 - 移除了原有的 `SleepStateSerializer` 静态类和管理器中的 `_save_state` / `_load_state` 方法,将逻辑集中到新的 Context 类中。 此次重构旨在提升代码的内聚性,实现状态管理与业务逻辑的分离,使代码结构更清晰,更易于维护和扩展。 --- .../sleep_manager/sleep_manager.py | 156 +++++++----------- .../sleep_manager/sleep_state.py | 116 ++++++------- .../sleep_manager/wakeup_context.py | 45 +++++ .../sleep_manager/wakeup_manager.py | 92 ++++------- 4 files changed, 187 insertions(+), 222 deletions(-) create mode 100644 src/chat/message_manager/sleep_manager/wakeup_context.py diff --git a/src/chat/message_manager/sleep_manager/sleep_manager.py b/src/chat/message_manager/sleep_manager/sleep_manager.py index ad4aa1ced..282b7e3b6 100644 --- a/src/chat/message_manager/sleep_manager/sleep_manager.py +++ b/src/chat/message_manager/sleep_manager/sleep_manager.py @@ -6,11 +6,11 @@ from typing import Optional, TYPE_CHECKING from src.common.logger import get_logger from src.config.config import global_config from .notification_sender import NotificationSender -from .sleep_state import SleepState, SleepStateSerializer +from .sleep_state import SleepState, SleepContext from .time_checker import TimeChecker if TYPE_CHECKING: - pass + from .wakeup_manager import WakeUpManager logger = get_logger("sleep_manager") @@ -25,28 +25,19 @@ class SleepManager: """ 初始化睡眠管理器。 """ - self.time_checker = TimeChecker() # 时间检查器,用于判断当前是否处于理论睡眠时间 + self.context = SleepContext() # 睡眠上下文,管理所有状态 + self.time_checker = TimeChecker() # 时间检查器 self.last_sleep_log_time = 0 # 上次记录睡眠日志的时间戳 self.sleep_log_interval = 35 # 睡眠日志记录间隔(秒) - - # --- 统一睡眠状态管理 --- - self._current_state: SleepState = SleepState.AWAKE # 当前睡眠状态 - self._sleep_buffer_end_time: Optional[datetime] = None # 睡眠缓冲结束时间,用于状态转换 - self._total_delayed_minutes_today: float = 0.0 # 今天总共延迟入睡的分钟数 - self._last_sleep_check_date: Optional[date] = None # 上次检查睡眠状态的日期 self._last_fully_slept_log_time: float = 0 # 上次完全进入睡眠状态的时间戳 - self._re_sleep_attempt_time: Optional[datetime] = None # 被吵醒后,尝试重新入睡的时间点 - - # 从本地存储加载上一次的睡眠状态 - self._load_sleep_state() def get_current_sleep_state(self) -> SleepState: """获取当前的睡眠状态。""" - return self._current_state + return self.context.current_state def is_sleeping(self) -> bool: """判断当前是否处于正在睡觉的状态。""" - return self._current_state == SleepState.SLEEPING + return self.context.current_state == SleepState.SLEEPING async def update_sleep_state(self, wakeup_manager: Optional["WakeUpManager"] = None): """ @@ -58,41 +49,42 @@ class SleepManager: """ # 如果全局禁用了睡眠系统,则强制设置为清醒状态并返回 if not global_config.sleep_system.enable: - if self._current_state != SleepState.AWAKE: + if self.context.current_state != SleepState.AWAKE: logger.debug("睡眠系统禁用,强制设为 AWAKE") - self._current_state = SleepState.AWAKE + self.context.current_state = SleepState.AWAKE return now = datetime.now() today = now.date() # 跨天处理:如果日期变化,重置每日相关的睡眠状态 - if self._last_sleep_check_date != today: + if self.context.last_sleep_check_date != today: logger.info(f"新的一天 ({today}),重置睡眠状态。") - self._total_delayed_minutes_today = 0 - self._current_state = SleepState.AWAKE - self._sleep_buffer_end_time = None - self._last_sleep_check_date = today - self._save_sleep_state() + self.context.total_delayed_minutes_today = 0 + self.context.current_state = SleepState.AWAKE + self.context.sleep_buffer_end_time = None + self.context.last_sleep_check_date = today + self.context.save() # 检查当前是否处于理论上的睡眠时间段 is_in_theoretical_sleep, activity = self.time_checker.is_in_theoretical_sleep_time(now.time()) # --- 状态机核心处理逻辑 --- - if self._current_state == SleepState.AWAKE: + current_state = self.context.current_state + if current_state == SleepState.AWAKE: if is_in_theoretical_sleep: self._handle_awake_to_sleep(now, activity, wakeup_manager) - elif self._current_state == SleepState.PREPARING_SLEEP: + elif current_state == SleepState.PREPARING_SLEEP: self._handle_preparing_sleep(now, is_in_theoretical_sleep, wakeup_manager) - elif self._current_state == SleepState.SLEEPING: + elif current_state == SleepState.SLEEPING: self._handle_sleeping(now, is_in_theoretical_sleep, activity, wakeup_manager) - elif self._current_state == SleepState.INSOMNIA: + elif current_state == SleepState.INSOMNIA: self._handle_insomnia(now, is_in_theoretical_sleep) - elif self._current_state == SleepState.WOKEN_UP: + elif current_state == SleepState.WOKEN_UP: self._handle_woken_up(now, is_in_theoretical_sleep, wakeup_manager) def _handle_awake_to_sleep(self, now: datetime, activity: Optional[str], wakeup_manager: Optional["WakeUpManager"]): @@ -118,13 +110,13 @@ class SleepManager: delay_minutes = int(pressure_diff * max_delay_minutes) # 确保总延迟不超过当日最大值 - remaining_delay = max_delay_minutes - self._total_delayed_minutes_today + remaining_delay = max_delay_minutes - self.context.total_delayed_minutes_today delay_minutes = min(delay_minutes, remaining_delay) if delay_minutes > 0: # 增加一些随机性 buffer_seconds = random.randint(int(delay_minutes * 0.8 * 60), int(delay_minutes * 1.2 * 60)) - self._total_delayed_minutes_today += buffer_seconds / 60.0 + self.context.total_delayed_minutes_today += buffer_seconds / 60.0 logger.info(f"睡眠压力 ({sleep_pressure:.1f}) 较低,延迟 {buffer_seconds / 60:.1f} 分钟入睡。") else: # 延迟额度已用完,设置一个较短的准备时间 @@ -139,22 +131,22 @@ class SleepManager: if global_config.sleep_system.enable_pre_sleep_notification: asyncio.create_task(NotificationSender.send_goodnight_notification(wakeup_manager.context)) - self._sleep_buffer_end_time = now + timedelta(seconds=buffer_seconds) - self._current_state = SleepState.PREPARING_SLEEP + self.context.sleep_buffer_end_time = now + timedelta(seconds=buffer_seconds) + self.context.current_state = SleepState.PREPARING_SLEEP logger.info(f"进入准备入睡状态,将在 {buffer_seconds / 60:.1f} 分钟内入睡。") - self._save_sleep_state() + self.context.save() else: # 无法获取 wakeup_manager,退回旧逻辑 buffer_seconds = random.randint(1 * 60, 3 * 60) - self._sleep_buffer_end_time = now + timedelta(seconds=buffer_seconds) - self._current_state = SleepState.PREPARING_SLEEP + self.context.sleep_buffer_end_time = now + timedelta(seconds=buffer_seconds) + self.context.current_state = SleepState.PREPARING_SLEEP logger.warning("无法获取 WakeUpManager,弹性睡眠采用默认1-3分钟延迟。") - self._save_sleep_state() + self.context.save() else: # 非弹性睡眠模式 if wakeup_manager and global_config.sleep_system.enable_pre_sleep_notification: asyncio.create_task(NotificationSender.send_goodnight_notification(wakeup_manager.context)) - self._current_state = SleepState.SLEEPING + self.context.current_state = SleepState.SLEEPING def _handle_preparing_sleep(self, now: datetime, is_in_theoretical_sleep: bool, wakeup_manager: Optional["WakeUpManager"]): @@ -162,32 +154,32 @@ class SleepManager: # 如果在准备期间离开了理论睡眠时间,则取消入睡 if not is_in_theoretical_sleep: logger.info("准备入睡期间离开理论休眠时间,取消入睡,恢复清醒。") - self._current_state = SleepState.AWAKE - self._sleep_buffer_end_time = None - self._save_sleep_state() + self.context.current_state = SleepState.AWAKE + self.context.sleep_buffer_end_time = None + self.context.save() # 如果缓冲时间结束,则正式进入睡眠状态 - elif self._sleep_buffer_end_time and now >= self._sleep_buffer_end_time: + elif self.context.sleep_buffer_end_time and now >= self.context.sleep_buffer_end_time: logger.info("睡眠缓冲期结束,正式进入休眠状态。") - self._current_state = SleepState.SLEEPING + self.context.current_state = SleepState.SLEEPING self._last_fully_slept_log_time = now.timestamp() # 设置一个随机的延迟,用于触发“睡后失眠”检查 delay_minutes_range = global_config.sleep_system.insomnia_trigger_delay_minutes delay_minutes = random.randint(delay_minutes_range[0], delay_minutes_range[1]) - self._sleep_buffer_end_time = now + timedelta(minutes=delay_minutes) + self.context.sleep_buffer_end_time = now + timedelta(minutes=delay_minutes) logger.info(f"已设置睡后失眠检查,将在 {delay_minutes} 分钟后触发。") - self._save_sleep_state() + self.context.save() def _handle_sleeping(self, now: datetime, is_in_theoretical_sleep: bool, activity: Optional[str], wakeup_manager: Optional["WakeUpManager"]): """处理“正在睡觉”状态下的逻辑。""" # 如果理论睡眠时间结束,则自然醒来 if not is_in_theoretical_sleep: logger.info("理论休眠时间结束,自然醒来。") - self._current_state = SleepState.AWAKE - self._save_sleep_state() + self.context.current_state = SleepState.AWAKE + self.context.save() # 检查是否到了触发“睡后失眠”的时间点 - elif self._sleep_buffer_end_time and now >= self._sleep_buffer_end_time: + elif self.context.sleep_buffer_end_time and now >= self.context.sleep_buffer_end_time: if wakeup_manager: sleep_pressure = wakeup_manager.context.sleep_pressure pressure_threshold = global_config.sleep_system.flexible_sleep_pressure_threshold @@ -201,12 +193,12 @@ class SleepManager: logger.info("随机触发失眠。") if insomnia_reason: - self._current_state = SleepState.INSOMNIA + self.context.current_state = SleepState.INSOMNIA # 设置失眠的持续时间 duration_minutes_range = global_config.sleep_system.insomnia_duration_minutes duration_minutes = random.randint(*duration_minutes_range) - self._sleep_buffer_end_time = now + timedelta(minutes=duration_minutes) + self.context.sleep_buffer_end_time = now + timedelta(minutes=duration_minutes) # 发送失眠通知 asyncio.create_task(NotificationSender.send_insomnia_notification(wakeup_manager.context, insomnia_reason)) @@ -214,8 +206,8 @@ class SleepManager: else: # 睡眠压力正常,不触发失眠,清除检查时间点 logger.info(f"睡眠压力 ({sleep_pressure:.1f}) 正常,未触发睡后失眠。") - self._sleep_buffer_end_time = None - self._save_sleep_state() + self.context.sleep_buffer_end_time = None + self.context.save() else: # 定期记录睡眠日志 current_timestamp = now.timestamp() @@ -228,26 +220,26 @@ class SleepManager: # 如果离开理论睡眠时间,则失眠结束 if not is_in_theoretical_sleep: logger.info("已离开理论休眠时间,失眠结束,恢复清醒。") - self._current_state = SleepState.AWAKE - self._sleep_buffer_end_time = None - self._save_sleep_state() + self.context.current_state = SleepState.AWAKE + self.context.sleep_buffer_end_time = None + self.context.save() # 如果失眠持续时间已过,则恢复睡眠 - elif self._sleep_buffer_end_time and now >= self._sleep_buffer_end_time: + elif self.context.sleep_buffer_end_time and now >= self.context.sleep_buffer_end_time: logger.info("失眠状态持续时间已过,恢复睡眠。") - self._current_state = SleepState.SLEEPING - self._sleep_buffer_end_time = None - self._save_sleep_state() + self.context.current_state = SleepState.SLEEPING + self.context.sleep_buffer_end_time = None + self.context.save() def _handle_woken_up(self, now: datetime, is_in_theoretical_sleep: bool, wakeup_manager: Optional["WakeUpManager"]): """处理“被吵醒”状态下的逻辑。""" # 如果理论睡眠时间结束,则状态自动结束 if not is_in_theoretical_sleep: logger.info("理论休眠时间结束,被吵醒的状态自动结束。") - self._current_state = SleepState.AWAKE - self._re_sleep_attempt_time = None - self._save_sleep_state() + self.context.current_state = SleepState.AWAKE + self.context.re_sleep_attempt_time = None + self.context.save() # 到了尝试重新入睡的时间点 - elif self._re_sleep_attempt_time and now >= self._re_sleep_attempt_time: + elif self.context.re_sleep_attempt_time and now >= self.context.re_sleep_attempt_time: logger.info("被吵醒后经过一段时间,尝试重新入睡...") if wakeup_manager: sleep_pressure = wakeup_manager.context.sleep_pressure @@ -257,48 +249,28 @@ class SleepManager: if sleep_pressure >= pressure_threshold: logger.info("睡眠压力足够,从被吵醒状态转换到准备入睡。") buffer_seconds = random.randint(3 * 60, 8 * 60) - self._sleep_buffer_end_time = now + timedelta(seconds=buffer_seconds) - self._current_state = SleepState.PREPARING_SLEEP - self._re_sleep_attempt_time = None + self.context.sleep_buffer_end_time = now + timedelta(seconds=buffer_seconds) + self.context.current_state = SleepState.PREPARING_SLEEP + self.context.re_sleep_attempt_time = None else: # 睡眠压力不足,延迟一段时间后再次尝试 delay_minutes = 15 - self._re_sleep_attempt_time = now + timedelta(minutes=delay_minutes) + self.context.re_sleep_attempt_time = now + timedelta(minutes=delay_minutes) logger.info( f"睡眠压力({sleep_pressure:.1f})仍然较低,暂时保持清醒,在 {delay_minutes} 分钟后再次尝试。" ) - self._save_sleep_state() + self.context.save() def reset_sleep_state_after_wakeup(self): """ 当角色被用户消息等外部因素唤醒时调用此方法。 将状态强制转换为 WOKEN_UP,并设置一个延迟,之后会尝试重新入睡。 """ - if self._current_state in [SleepState.PREPARING_SLEEP, SleepState.SLEEPING, SleepState.INSOMNIA]: + if self.context.current_state in [SleepState.PREPARING_SLEEP, SleepState.SLEEPING, SleepState.INSOMNIA]: logger.info("被唤醒,进入 WOKEN_UP 状态!") - self._current_state = SleepState.WOKEN_UP - self._sleep_buffer_end_time = None + self.context.current_state = SleepState.WOKEN_UP + self.context.sleep_buffer_end_time = None re_sleep_delay_minutes = getattr(global_config.sleep_system, "re_sleep_delay_minutes", 10) - self._re_sleep_attempt_time = datetime.now() + timedelta(minutes=re_sleep_delay_minutes) + self.context.re_sleep_attempt_time = datetime.now() + timedelta(minutes=re_sleep_delay_minutes) logger.info(f"将在 {re_sleep_delay_minutes} 分钟后尝试重新入睡。") - self._save_sleep_state() - - def _save_sleep_state(self): - """将当前所有睡眠相关的状态打包并保存到本地存储。""" - state_data = { - "_current_state": self._current_state, - "_sleep_buffer_end_time": self._sleep_buffer_end_time, - "_total_delayed_minutes_today": self._total_delayed_minutes_today, - "_last_sleep_check_date": self._last_sleep_check_date, - "_re_sleep_attempt_time": self._re_sleep_attempt_time, - } - SleepStateSerializer.save(state_data) - - def _load_sleep_state(self): - """从本地存储加载并恢复所有睡眠相关的状态。""" - state_data = SleepStateSerializer.load() - self._current_state = state_data["_current_state"] - self._sleep_buffer_end_time = state_data["_sleep_buffer_end_time"] - self._total_delayed_minutes_today = state_data["_total_delayed_minutes_today"] - self._last_sleep_check_date = state_data["_last_sleep_check_date"] - self._re_sleep_attempt_time = state_data["_re_sleep_attempt_time"] + self.context.save() diff --git a/src/chat/message_manager/sleep_manager/sleep_state.py b/src/chat/message_manager/sleep_manager/sleep_state.py index 624521ea0..d59f1f3d6 100644 --- a/src/chat/message_manager/sleep_manager/sleep_state.py +++ b/src/chat/message_manager/sleep_manager/sleep_state.py @@ -1,5 +1,7 @@ from enum import Enum, auto -from datetime import datetime +from datetime import datetime, date +from typing import Optional + from src.common.logger import get_logger from src.manager.local_store_manager import local_storage @@ -19,92 +21,66 @@ class SleepState(Enum): WOKEN_UP = auto() # 被吵醒状态 -class SleepStateSerializer: +class SleepContext: """ - 睡眠状态序列化器。 - 负责将内存中的睡眠状态对象持久化到本地存储(如JSON文件), - 以及在程序启动时从本地存储中恢复状态。 - 这样可以确保即使程序重启,角色的睡眠状态也能得以保留。 + 睡眠上下文,负责封装和管理所有与睡眠相关的状态,并处理其持久化。 """ - @staticmethod - def save(state_data: dict): - """ - 将当前的睡眠状态数据保存到本地存储。 + def __init__(self): + """初始化睡眠上下文,并从本地存储加载初始状态。""" + self.current_state: SleepState = SleepState.AWAKE + self.sleep_buffer_end_time: Optional[datetime] = None + self.total_delayed_minutes_today: float = 0.0 + self.last_sleep_check_date: Optional[date] = None + self.re_sleep_attempt_time: Optional[datetime] = None + self.load() - Args: - state_data (dict): 包含睡眠状态信息的字典。 - datetime对象会被转换为时间戳,Enum成员会被转换为其名称字符串。 - """ + def save(self): + """将当前的睡眠状态数据保存到本地存储。""" try: - # 准备要序列化的数据字典 state = { - # 保存当前状态的枚举名称 - "current_state": state_data["_current_state"].name, - # 将datetime对象转换为Unix时间戳以便序列化 - "sleep_buffer_end_time_ts": state_data["_sleep_buffer_end_time"].timestamp() - if state_data["_sleep_buffer_end_time"] + "current_state": self.current_state.name, + "sleep_buffer_end_time_ts": self.sleep_buffer_end_time.timestamp() + if self.sleep_buffer_end_time else None, - "total_delayed_minutes_today": state_data["_total_delayed_minutes_today"], - # 将date对象转换为ISO格式的字符串 - "last_sleep_check_date_str": state_data["_last_sleep_check_date"].isoformat() - if state_data["_last_sleep_check_date"] + "total_delayed_minutes_today": self.total_delayed_minutes_today, + "last_sleep_check_date_str": self.last_sleep_check_date.isoformat() + if self.last_sleep_check_date else None, - "re_sleep_attempt_time_ts": state_data["_re_sleep_attempt_time"].timestamp() - if state_data["_re_sleep_attempt_time"] + "re_sleep_attempt_time_ts": self.re_sleep_attempt_time.timestamp() + if self.re_sleep_attempt_time else None, } - # 写入本地存储 local_storage["schedule_sleep_state"] = state - logger.debug(f"已保存睡眠状态: {state}") + logger.debug(f"已保存睡眠上下文: {state}") except Exception as e: - logger.error(f"保存睡眠状态失败: {e}") + logger.error(f"保存睡眠上下文失败: {e}") - @staticmethod - def load() -> dict: - """ - 从本地存储加载并解析睡眠状态。 - - Returns: - dict: 包含恢复后睡眠状态信息的字典。 - 如果加载失败或没有找到数据,则返回一个默认的清醒状态。 - """ - # 定义一个默认的状态,以防加载失败 - state_data = { - "_current_state": SleepState.AWAKE, - "_sleep_buffer_end_time": None, - "_total_delayed_minutes_today": 0, - "_last_sleep_check_date": None, - "_re_sleep_attempt_time": None, - } + def load(self): + """从本地存储加载并解析睡眠状态。""" try: - # 从本地存储读取数据 state = local_storage["schedule_sleep_state"] - if state and isinstance(state, dict): - # 恢复当前状态枚举 - state_name = state.get("current_state") - if state_name and hasattr(SleepState, state_name): - state_data["_current_state"] = SleepState[state_name] + if not (state and isinstance(state, dict)): + logger.info("未找到本地睡眠上下文,使用默认值。") + return - # 从时间戳恢复datetime对象 - end_time_ts = state.get("sleep_buffer_end_time_ts") - if end_time_ts: - state_data["_sleep_buffer_end_time"] = datetime.fromtimestamp(end_time_ts) + state_name = state.get("current_state") + if state_name and hasattr(SleepState, state_name): + self.current_state = SleepState[state_name] - # 恢复重新入睡尝试时间 - re_sleep_ts = state.get("re_sleep_attempt_time_ts") - if re_sleep_ts: - state_data["_re_sleep_attempt_time"] = datetime.fromtimestamp(re_sleep_ts) + end_time_ts = state.get("sleep_buffer_end_time_ts") + if end_time_ts: + self.sleep_buffer_end_time = datetime.fromtimestamp(end_time_ts) - # 恢复今日延迟睡眠总分钟数 - state_data["_total_delayed_minutes_today"] = state.get("total_delayed_minutes_today", 0) + re_sleep_ts = state.get("re_sleep_attempt_time_ts") + if re_sleep_ts: + self.re_sleep_attempt_time = datetime.fromtimestamp(re_sleep_ts) - # 从ISO格式字符串恢复date对象 - date_str = state.get("last_sleep_check_date_str") - if date_str: - state_data["_last_sleep_check_date"] = datetime.fromisoformat(date_str).date() + self.total_delayed_minutes_today = state.get("total_delayed_minutes_today", 0.0) - logger.info(f"成功从本地存储加载睡眠状态: {state}") + date_str = state.get("last_sleep_check_date_str") + if date_str: + self.last_sleep_check_date = datetime.fromisoformat(date_str).date() + + logger.info(f"成功从本地存储加载睡眠上下文: {state}") except Exception as e: - # 如果加载过程中出现任何问题,记录警告并返回默认状态 - logger.warning(f"加载睡眠状态失败,将使用默认值: {e}") - return state_data \ No newline at end of file + logger.warning(f"加载睡眠上下文失败,将使用默认值: {e}") \ No newline at end of file diff --git a/src/chat/message_manager/sleep_manager/wakeup_context.py b/src/chat/message_manager/sleep_manager/wakeup_context.py new file mode 100644 index 000000000..bfa1a62dd --- /dev/null +++ b/src/chat/message_manager/sleep_manager/wakeup_context.py @@ -0,0 +1,45 @@ +import time +from src.common.logger import get_logger +from src.manager.local_store_manager import local_storage + +logger = get_logger("wakeup_context") + + +class WakeUpContext: + """ + 唤醒上下文,负责封装和管理所有与唤醒相关的状态,并处理其持久化。 + """ + def __init__(self): + """初始化唤醒上下文,并从本地存储加载初始状态。""" + self.wakeup_value: float = 0.0 + self.is_angry: bool = False + self.angry_start_time: float = 0.0 + self.sleep_pressure: float = 100.0 # 新增:睡眠压力 + self.load() + + def _get_storage_key(self) -> str: + """获取本地存储键""" + return "global_wakeup_manager_state" + + def load(self): + """从本地存储加载状态""" + state = local_storage[self._get_storage_key()] + if state and isinstance(state, dict): + self.wakeup_value = state.get("wakeup_value", 0.0) + self.is_angry = state.get("is_angry", False) + self.angry_start_time = state.get("angry_start_time", 0.0) + self.sleep_pressure = state.get("sleep_pressure", 100.0) + logger.info(f"成功从本地存储加载唤醒上下文: {state}") + else: + logger.info("未找到本地唤醒上下文,将使用默认值初始化。") + + def save(self): + """将当前状态保存到本地存储""" + state = { + "wakeup_value": self.wakeup_value, + "is_angry": self.is_angry, + "angry_start_time": self.angry_start_time, + "sleep_pressure": self.sleep_pressure, + } + local_storage[self._get_storage_key()] = state + logger.debug(f"已将唤醒上下文保存到本地存储: {state}") \ No newline at end of file diff --git a/src/chat/message_manager/sleep_manager/wakeup_manager.py b/src/chat/message_manager/sleep_manager/wakeup_manager.py index a14c77758..79ba9cb83 100644 --- a/src/chat/message_manager/sleep_manager/wakeup_manager.py +++ b/src/chat/message_manager/sleep_manager/wakeup_manager.py @@ -4,6 +4,7 @@ from typing import Optional, TYPE_CHECKING from src.common.logger import get_logger from src.config.config import global_config from src.manager.local_store_manager import local_storage +from src.chat.message_manager.sleep_manager.wakeup_context import WakeUpContext if TYPE_CHECKING: from .sleep_manager import SleepManager @@ -26,10 +27,8 @@ class WakeUpManager: - 控制愤怒状态的持续时间 """ self.sleep_manager = sleep_manager - self.wakeup_value = 0.0 # 当前唤醒度 - self.is_angry = False # 是否处于愤怒状态 - self.angry_start_time = 0.0 # 愤怒状态开始时间 - self.last_decay_time = time.time() # 上次衰减时间 + self.context = WakeUpContext() # 使用新的上下文管理器 + self.last_decay_time = time.time() self._decay_task: Optional[asyncio.Task] = None self.is_running = False self.last_log_time = 0 @@ -46,33 +45,6 @@ class WakeUpManager: self.enabled = sleep_config.enable self.angry_prompt = sleep_config.angry_prompt - self._load_wakeup_state() - - def _get_storage_key(self) -> str: - """获取本地存储键""" - return "global_wakeup_manager_state" - - def _load_wakeup_state(self): - """从本地存储加载状态""" - state = local_storage[self._get_storage_key()] - if state and isinstance(state, dict): - self.wakeup_value = state.get("wakeup_value", 0.0) - self.is_angry = state.get("is_angry", False) - self.angry_start_time = state.get("angry_start_time", 0.0) - logger.info(f"成功从本地存储加载唤醒状态: {state}") - else: - logger.info("未找到本地唤醒状态,将使用默认值初始化。") - - def _save_wakeup_state(self): - """将当前状态保存到本地存储""" - state = { - "wakeup_value": self.wakeup_value, - "is_angry": self.is_angry, - "angry_start_time": self.angry_start_time, - } - local_storage[self._get_storage_key()] = state - logger.debug(f"已将唤醒状态保存到本地存储: {state}") - async def start(self): """启动唤醒度管理器""" if not self.enabled: @@ -111,21 +83,21 @@ class WakeUpManager: current_time = time.time() # 检查愤怒状态是否过期 - if self.is_angry and current_time - self.angry_start_time >= self.angry_duration: - self.is_angry = False + if self.context.is_angry and current_time - self.context.angry_start_time >= self.angry_duration: + self.context.is_angry = False # 通知情绪管理系统清除愤怒状态 from src.mood.mood_manager import mood_manager mood_manager.clear_angry_from_wakeup("global_mood") logger.info("愤怒状态结束,恢复正常") - self._save_wakeup_state() + self.context.save() # 唤醒度自然衰减 - if self.wakeup_value > 0: - old_value = self.wakeup_value - self.wakeup_value = max(0, self.wakeup_value - self.decay_rate) - if old_value != self.wakeup_value: - logger.debug(f"唤醒度衰减: {old_value:.1f} -> {self.wakeup_value:.1f}") - self._save_wakeup_state() + if self.context.wakeup_value > 0: + old_value = self.context.wakeup_value + self.context.wakeup_value = max(0, self.context.wakeup_value - self.decay_rate) + if old_value != self.context.wakeup_value: + logger.debug(f"唤醒度衰减: {old_value:.1f} -> {self.context.wakeup_value:.1f}") + self.context.save() def add_wakeup_value(self, is_private_chat: bool, is_mentioned: bool = False) -> bool: """ @@ -149,15 +121,15 @@ class WakeUpManager: if current_sleep_state != SleepState.SLEEPING: return False - old_value = self.wakeup_value + old_value = self.context.wakeup_value if is_private_chat: # 私聊每条消息都增加唤醒度 - self.wakeup_value += self.private_message_increment + self.context.wakeup_value += self.private_message_increment logger.debug(f"私聊消息增加唤醒度: +{self.private_message_increment}") elif is_mentioned: # 群聊只有被艾特才增加唤醒度 - self.wakeup_value += self.group_mention_increment + self.context.wakeup_value += self.group_mention_increment logger.debug(f"群聊艾特增加唤醒度: +{self.group_mention_increment}") else: # 群聊未被艾特,不增加唤醒度 @@ -166,29 +138,29 @@ class WakeUpManager: current_time = time.time() if current_time - self.last_log_time > self.log_interval: logger.info( - f"唤醒度变化: {old_value:.1f} -> {self.wakeup_value:.1f} (阈值: {self.wakeup_threshold})" + f"唤醒度变化: {old_value:.1f} -> {self.context.wakeup_value:.1f} (阈值: {self.wakeup_threshold})" ) self.last_log_time = current_time else: logger.debug( - f"唤醒度变化: {old_value:.1f} -> {self.wakeup_value:.1f} (阈值: {self.wakeup_threshold})" + f"唤醒度变化: {old_value:.1f} -> {self.context.wakeup_value:.1f} (阈值: {self.wakeup_threshold})" ) # 检查是否达到唤醒阈值 - if self.wakeup_value >= self.wakeup_threshold: + if self.context.wakeup_value >= self.wakeup_threshold: self._trigger_wakeup() return True - self._save_wakeup_state() + self.context.save() return False def _trigger_wakeup(self): """触发唤醒,进入愤怒状态""" - self.is_angry = True - self.angry_start_time = time.time() - self.wakeup_value = 0.0 # 重置唤醒度 + self.context.is_angry = True + self.context.angry_start_time = time.time() + self.context.wakeup_value = 0.0 # 重置唤醒度 - self._save_wakeup_state() + self.context.save() # 通知情绪管理系统进入愤怒状态 from src.mood.mood_manager import mood_manager @@ -201,30 +173,30 @@ class WakeUpManager: def get_angry_prompt_addition(self) -> str: """获取愤怒状态下的提示词补充""" - if self.is_angry: + if self.context.is_angry: return self.angry_prompt return "" def is_in_angry_state(self) -> bool: """检查是否处于愤怒状态""" - if self.is_angry: + if self.context.is_angry: current_time = time.time() - if current_time - self.angry_start_time >= self.angry_duration: - self.is_angry = False + if current_time - self.context.angry_start_time >= self.angry_duration: + self.context.is_angry = False # 通知情绪管理系统清除愤怒状态 from src.mood.mood_manager import mood_manager mood_manager.clear_angry_from_wakeup("global_mood") logger.info("愤怒状态自动过期") return False - return self.is_angry + return self.context.is_angry def get_status_info(self) -> dict: """获取当前状态信息""" return { - "wakeup_value": self.wakeup_value, + "wakeup_value": self.context.wakeup_value, "wakeup_threshold": self.wakeup_threshold, - "is_angry": self.is_angry, - "angry_remaining_time": max(0, self.angry_duration - (time.time() - self.angry_start_time)) - if self.is_angry + "is_angry": self.context.is_angry, + "angry_remaining_time": max(0, self.angry_duration - (time.time() - self.context.angry_start_time)) + if self.context.is_angry else 0, }