refactor(utils): 移除自定义加权随机函数并改用 random.choices
将原先在 `bot.py` 中实现的 `weighted_choice` 函数移除,并在 `src/main.py` 中改用 Python 内置的 `random.choices` 函数来实现启动时彩蛋的加权随机选择。 这一更改简化了代码,提高了可读性,并利用了标准库的优化实现。同时调整了彩蛋文本和对应的权重。
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43
bot.py
43
bot.py
@@ -25,8 +25,6 @@ initialize_logging()
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from src.main import MainSystem #noqa
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from src.manager.async_task_manager import async_task_manager #noqa
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from colorama import init, Fore
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import random
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from typing import List, Sequence, Optional
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@@ -65,49 +63,10 @@ async def request_shutdown() -> bool:
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logger.error(f"请求关闭程序时发生错误: {e}")
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return False
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def weighted_choice(data: Sequence[str],
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weights: Optional[List[float]] = None) -> str:
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"""
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从 data 中按权重随机返回一条。
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若 weights 为 None,则所有元素权重默认为 1。
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"""
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if weights is None:
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weights = [1.0] * len(data)
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if len(data) != len(weights):
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raise ValueError("data 和 weights 长度必须相等")
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# 计算累计权重区间
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total = 0.0
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acc = []
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for w in weights:
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total += w
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acc.append(total)
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if total <= 0:
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raise ValueError("总权重必须大于 0")
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# 随机落点
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r = random.random() * total
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# 二分查找落点所在的区间
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left, right = 0, len(acc) - 1
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while left < right:
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mid = (left + right) // 2
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if r < acc[mid]:
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right = mid
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else:
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left = mid + 1
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return data[left]
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def easter_egg():
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# 彩蛋
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init()
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items = ["多年以后,面对AI行刑队,张三将会回想起他2023年在会议上讨论人工智能的那个下午",
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"你知道吗?诺狐的耳朵很软,很好rua",
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"喵喵~你的麦麦被猫娘入侵了喵~",
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"恭喜你触发了稀有彩蛋:诺狐嗷呜~ ~"]
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w = [15, 6, 8, 0.0001]
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text = weighted_choice(items, w)
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text = "多年以后,面对AI行刑队,张三将会回想起他2023年在会议上讨论人工智能的那个下午"
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rainbow_colors = [Fore.RED, Fore.YELLOW, Fore.GREEN, Fore.CYAN, Fore.BLUE, Fore.MAGENTA]
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rainbow_text = ""
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for i, char in enumerate(text):
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